Neonchameleon
Legend
But if I push them over a cliff or into a pit trap I don't need to follow them.Pushing people that far isn't that useful if you have to walk 10 feet to follow them in between hits.
But if I push them over a cliff or into a pit trap I don't need to follow them.Pushing people that far isn't that useful if you have to walk 10 feet to follow them in between hits.
This... most definitely.Is it though? Or is it because the warrior is one of the most common protagonists in genre fiction.
If they have either a returning trident (possibly with the help of a single level warlock dip) or an entire bag full of tridents.Sure by spending a spell slot, and the creature having to make a save against said spell, and at a range much shorter than the fighter can fire the bow. Meanwhile the fighter can shoot 2-3 times and generate lots of saves.
Sure by spending a spell slot, and the creature having to make a save against said spell, and at a range much shorter than the fighter can fire the bow. Meanwhile the fighter can shoot 2-3 times and generate lots of saves.
Actually, the base fighter's unconquerable makes them almost impossible to keep down as well.
If they make a saving throw (including a death save) and fail, they can reroll with a +15 (insta-success) and heal 1d10+15.
That's pretty difficult to kill if you ask me.
Kinda a jerk think to say, Chaosmancer. You start out that way and I am a lot less interested in whatever you have to say. Because I know you're going in biased, and have insulted me. Pretty poor manners there buddy. Nothing I said should get that kind of reaction from you.So, I finally got a chance to watch this video, and frankly both you and Treantmonk... I really want to say it is borderline disingenuous to my sensibilities how this was presented and done.
Because it's the subclass we have for this playtest and I just lumped it all in because it's what we're working with. It's fair to say it doesn't apply to all the fighter but it's not fair to take the shot you took at the end there. Again, you seem way over the top aggressive for giving my impression of a video I watched once and telling people to watch it themselves. Take it way down a few notches there my man,Let's just start with something you said, which isn't something I can blame Treantmonk for, because he was rather clear. You said "There is a whole bunch of subtle stuff that allows for the new fighter to just pop right back up from being knocked unconscious that is hard to see if you just straight read the new class." And at the time, I thought this was strange, but I willing to admit I might have been wrong. But what you were talking about was the interaction between the dying rules and the Survivor ability. The survivor ability that is unique to the CHAMPION. So, it really is incredibly hard to see how the new FIGHTER can just pop back up since you are talking about a subclass, not the class itself. Now, I admit, I didn't see that interaction until he pointed it out in the video, but claiming or even implying that a subclass ability applies to the class as a whole? You should be better than that.
I see no issues with this at all. We're comparing rules set to rules set. The fighter gains a lot of benefits from the new rules. It's fair to point that out. It absolutely is worthy of mention with the class analysis.But, let's turn back to the math and my problems with it.
Treantmonk wanted to check Crawford's claim, which was "We want the warriors to rely on their class features, not feats, for damage" I'll get back to this. So to test this, he decides to make a 5e DnD champion Fighter and a OD&D champion fighter, making the same decisions for each of them. He says this will be an "apples to apples" comparison. He makes them both level 13.
So we start off with Human for both. And the 5e Fighter gets 1 Feat and the OD&D Fighter gets two feats.... wait, what? Oh, you see, he isn't actually comparing the FIGHTERS, he is comparing the RULE SET CHANGES. Because he uses the new human with the new fighter, and the old V human with the old fighter. Gee wilikers mister, I wonder which build is going to be stronger? The one that starts with an extra feat or the one that doesn't?
It's fair because this is the new rules we're assessing and the fighter benefits from them. I have no idea why you want to assess them in isolation from the rest of the rules, and I'd bet you would have no issue assessing the spellcasting classes benefit from having just three broad spell pools now, which is a rules change and not a class change. Feats are the domain of the Fighter more than any class, it's absolutely relevant to assess this rules change which impacts them. If you're "frustrated" because you would do it different, I suggest you post your own analysis and do it different. I promise you, his audience thinks this is a fair way to do it.And before you tell me "well that doesn't change anything about his results" it absolutely does, because he claims that the new fighter is "better at everything" in part because of that free Alert feat he just got. Oh, and does he make the same decisions at each level? No, because he can't, but that doesn't matter because he only looks at the end result.
So, what do the character creation rules tell us here? That getting +1 feat is more powerful than not getting it? Of course that's the case. But he isn't done. Because he gives the 5e Fighter all the old versions of the feats, and OD&D fighter all of the same, new feats. Which again, creates a bias because the results could be (and partially are) from the improvements of the FEATS not the CLASS. Just an example of this, he gives the new fighter the Charger feat, something the 5e Fighter couldn't get because of the new feat design, and this gives his fighter a +1d8 damage over the other.
This is incredibly frustrating, because there is a 1d8+5 from the two feats that the other fighter simply cannot possibly have access to, because these feats did not exist in the 5e rulebook. How is this a fair comparison of the damage?
Yes it's fair to ask his audience what they think about how the rule works before using it that way in his video. You seem upset about that, like he should have done something different? No idea why you'd think that.Additionally, the two masteries he used were Cleave and Graze, which I only mention because he makes an assumption I feel is clearly wrong, and also that obviously again skews these results. He assumes, and he knows this is an assumption because he tries to back it up with a poll he did, that you can roll your attack, see the result on the D20, then decide which mastery you want to use.
I absolutely disagree and a majority of people disagree with you on this. The ruling is based on other rulings that already exist in the game. Without clarification, the other rulings say it should be run the way he's assuming it is run.He then further compounds this by assuming every single miss activates graze. Which seems like a strange assumption to make, because the playtest document clearly is having you make the decision before you know if you hit or miss, which obviously meant to make Graze less consistent.
It isn't clearer in other parts of the rules which have similar triggering issues.After all, it is the only MAstery that doesn't activate on a hit. If the intent was that you could always use graze on every miss, I'd assume the language would be far clearer.
Yes, it's assessing an aspect of the new fighter. Why on earth wouldn't he assess it? You're saying he shouldn't assess a new part of the fighter because you what, think it's unfair or something? And it's OK if part of an assessment is self-evident. I once again have to ask, where are you going with this? It's like you're objecting to anyone doing an assessment.But this assumption AGAIN skews the results. Becuase if I took two fighters and one had the ability to deal damage on a miss, and the other didn't and they were otherwise identical... of course the one with the ability to deal damage on a miss is going to be dealing more DPR, because they never deal 0 damage. This is so self-evident.
Even if his reading is RAW, RAI tells me it isn't supposed to work this way, because it seems clear they attempted to stop it from working this way.
Make a video and post it. After all you are dead set on absolutist comparisons (and I disagree yours was), so to compare your analysis we're going to have to see it just like we saw it with Treantmonk.All it would take is "you decide which mastery to activate after the attack hits or misses" and boom, 100% guaranteed Graze.
A true, actual comparison between the old fighter design and the new fighter design would have been ...
Sure it is.
Level 1 cleave is +3.9 average damage
Level 17 cleave is +6.3 average damage.
Not including pushing people into position, magic weapons, or buffs.
Now is it enough scaling? Not sure. But it scales.
It's also worth noting that one thing Treantmonk did but didn't make explicit was to min max the Champion under 2014 rules, and to do this picked a Vuman with a combat feat (I think PAM) at first level, something that's impossible in OneD&D rules. Putting the classic fighter an entire combat feat ahead.I see no issues with this at all. We're comparing rules set to rules set. The fighter gains a lot of benefits from the new rules. It's fair to point that out. It absolutely is worthy of mention with the class analysis.
This is why I and others want a fighter that is more complex because we want to play those concepts without being limitedIs it though? Or is it because the warrior is one of the most common protagonists in genre fiction.
Kinda a jerk think to say, Chaosmancer. You start out that way and I am a lot less interested in whatever you have to say. Because I know you're going in bias, and have insulted me. Pretty poor manners there buddy. Nothing I said should get that kind of reaction from you.
Because it's the subclass we have for this playtest and I just lumped it all in because it's what we're working with. It's fair to say it doesn't apply to all the fighter but it's not fair to take the shot you took at the end there. Again, you seem way over the top aggressive for giving my impression of a video I watched once and telling people to watch it themselves. Take it way down a few notches there my man,
I see no issues with this at all. We're comparing rules set to rules set. The fighter gains a lot of benefits from the new rules. It's fair to point that out. It absolutely is worthy of mention with the class analysis.
And again, the snark level on your final comment in that paragraph? Unnecessary. Three strikes, and we're barely into your post. Let's see if you get any better from here before I stop reading.
It's fair because this is the new rules we're assessing and the fighter benefits from them. I have no idea why you want to assess them in isolation from the rest of the rules, and I'd bet you would have no issue assessing the spellcasting classes benefit from having just three broad spell pools now, which is a rules change and not a class change. Feats are the domain of the Fighter more than any class, it's absolutely relevant to assess this rules change which impacts them. If you're "frustrated" because you would do it different, I suggest you post your own analysis and do it different. I promise you, his audience thinks this is a fair way to do it.
Yes it's fair to ask his optimizer audience what they think about how the rule works before using it that way in his video. You seem upset about that, like he should have done something different? No idea why you'd think that.
I absolutely disagree and a majority of people disagree with you on this. The ruling is based on other rulings that already exist in the game. Without clarification, the other rulings say it should be run the way he's assuming it is run.
Why, it isn't clearer in other parts of the rules which have similar triggering issues?
Yes, it's assessing an aspect of the new fighter. Why on earth wouldn't he assess it? You're saying he shouldn't assess a new part of the fighter because you what, think it's unfair or something? And it's OK if part of an assessment is self-evident. I once again have to ask, where are you going with this? It's like you're objecting to anyone doing an assessment.
Other rules trigger just like this, that's where the ruling came from. Maybe they will clarify otherwise, but until that happens the reason he and others went with that ruling is based on prior rulings. Which showed it was RAI for those other rulings.
Make a video and post it. After all you are dead set on absolutist comparisons, so to compare your analysis we're going to have to see it just like we saw it with Treantmonk.
Is that a fair approach? Yes, when a guy starts out with insults and rages about assumptions people are making because it's the best rules we have to determine how vague rules are supposed to work. It's definitely a fair approach.
I await your video and will appreciate you putting yourself out there like Treantmonk does. Hope you're up for the pubic criticism like you were so willing to dish out in such a rude manner.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.