DracoSuave
First Post
I take the opposite tack. I let them know that the bottomless pit/lava is dooom and death and parties should avoid it. That makes it that much more of a reason to avoid it. Then the game becomes a battle of forced movement, with the party hoping to push -the monster- in without being in danger of it themselves.
It's not -save or die- but it's -position yourself or save or die- where the location the party occupies takes up is as important as the healing.
It's not -save or die- but it's -position yourself or save or die- where the location the party occupies takes up is as important as the healing.