Cleon
Legend
oh crap, yes. now where were we...
Erm… here's the Chthon Enworld draft, the following posts (to #743 to #758) appear to be all the discussion we've had so far.
Ok - I thought you'd decided on the wording of Rooted Stability
No, I was still at these musings:
I'm wondering whether a Chthon is capable of moving very very slowly. If it were literally immobile, then surely it'd fall prone at some time in its life whereupon it'd be unable to get its face out of the dirt. Also, how would it turn to face an enemy?
We could give it Speed 5 ft., burrow 5 ft. or maybe even lower (1 ft., burrow 1 ft.?).
Alternatively, what if it's too slow to move in "combat time". Perhaps it moves a few feet if if it spends a full minute taking the Dash action?
I'm thinking it should be able to stand up from prone and turn on the spot as easily as a fully mobile creature. Maybe rather than literally moving, the Chthon has a limited ability to reshape its mineral body, so when it "turns round" its face is absorbed into its boulder body and reemerges on the other side of its mass.
That might also be how it can move about (very very slowly).
Should its movement ability also be a Special Trait?
…and hadn't translated them into a Special Trait yet.
thought about the following as an at-will action:
Charm Beast or Plant. The chthon attempts to charm a beast it can sense within 60 ft. The beast must make a DC 13 Wisdom saving throw, or be charmed for 1 hour. If territorial or naturally aggressive, it can be influenced to attack opponents. A maximum of twenty subjects may be affected in this way.
(I also made its wisdom 14 as it is presumably strong-willed
I thought its "controlling nature" ability was Charisma-based. Having a high CHA can represent a strong-willed creature after all, and Chthons give me the vibe of being egotistical tyrants rather than wise and insightful beings.