5E War of the Burning Sky [IC]

Sezarious

First Post
Kyrrie moves through to the front of the burning building. He checks for any other companions wishing to help. The heat of the flames getting more intense by the second. He yells out to the woman, "You're going to have to jump! One of us will catch you!" With that, he prepares to catch the woman.
 

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GreenKarl

First Post
Toby could do little to help catch those that might jump but maybe he could help one of the big folks catch someone... if need by. He will try and watch and see where the woman might jump or if they would at all and then go to the aid of whomever is closes to catching the individual...



OOC: Toby will try to give someone else an Advantage on whatever roll might be required to catch a falling person. Strength/Athletics maybe?
 

Schmoe

Adventurer
Kincaid takes a bandage out of his pack and hands it to Davaros. "Here, this will hopefully stop the bleeding until we can find a place to rest. That may still be quite some time, though." He looks at the swirling chaos in the streets and then back up at the burning building as he says that. Seeing the woman in the window he continues, "I... I'm not sure what we can do for her. Maybe we can find a safe passage through the building. It would be worth it to try, at least..." His voice trails off as he contemplates how helpless he feels at the moment.

[sblock=OOC] I know the bandage doesn't actually do anything, but it's the least that Kincaid can do to try to offer some help.[/sblock]
 

SuperZero

First Post
Kincaid took in the fire licking at the open door, the smoke from the windows, the terrible burns on the people who he knew had fled from the second or third floor, the fact that the victim had announced the stairs were filled with flame... He didn't think a route through the building was feasible.

Of course, the buildings on either side weren't aflame, and the three were connected, so there was a viable path to the roof.


Torrent unstrapped her shield and stood it up in the snow as she joined Kyrrie and Toby. "Catch her from that high up?" she said, looking somewhat doubtful. Her cloak flapped in the wind as she lowered her hood to get a better look. "If we had some way to catch her between several of us..." she said, her voice trailing off.
 

Sezarious

First Post
Kyrrie looked up, then back to Torrent, then back up again and yelling... "WAIT A FEW SECONDS MORE!" He turns back to Torrent, "Like a, a net!"

Kyrrie hurriedly drops his pack to the side, pulling his thick woollen blanket from it before looking to the others. "If four of us can hold a corner tight, we'll soften her fall. Come on guys! If any of you have a net, we can double layer it and grip the netting!" He hurriedly spreads the blanket out and grips a corner tight.
 

Schmoe

Adventurer
"Better yet, does anyone have a rope? With a rope we could throw it to her so she could lower herself down, or climb up one of the neighboring buildings to give her some assistance. Unfortunately, rope is not something I thought to bring."
 

Sezarious

First Post
"That building is burning! I don't think that hemp rope would survive for very long up there. Our best bet is to catch her I think. We couldn't use chain either, too heavy and it'll heat up too much," Kyrrie cried out in a slightly panicked tone for the woman above.
 

Matthan

Explorer
[sblock=OOC]This lady is up high, right? 3rd or 4th story? I think getting to her through the sky bridge is probably safer than her jumping. We at least need to try a safer option. If things go south, then we jump.[/sblock]

"She's too high up. The sky bridge might be safer and we might have a chance to keep the fire from spreading." Caleb whispers, "לציית," and then with his voice booming in a loud echo, he shouts, "Hold on! We're coming!" He mutters to himself, "הַדְרָכָה," while touching his forehead as he rushes towards the adjoining building. He shouts, "לציית," and the door flings open in front of him. He rushes to the skybridge to the roof and runs across looking for a way in.

[sblock=Actions]
Cast Thaumaturgy to enhance voice.
Cast Guidance for whatever action I'm going to need in a moment. (Concentration)
Cast Thaumaturgy to open doors in front of me (I'm assuming no one is locking their doors when they rush into the streets during an aerial bombing).
Cast Thaumaturgy whenever I encounter some flames to make them flicker and hopefully give me advantage on whatever skill check I need to get to the woman and get out.
The plan is to go across the skybridge to the roof of the burning building, get her out the same way, and then try to cut the bridge in some way to keep the fire from spreading to other buildings through it (if we get to that point, Thaumaturgy to project my voice to warn people below)

I don't know what skill you would like me to use, so here is a base roll.
WotBS Caleb skill check with guidance: 1D20+1D4 = [10]+[1] = 11
If you'll allow Acrobatics, it's +1. If it's Athletics, it's -1. If you'll give advantage from Thaumaturgy, then here's another roll.
WotBS Caleb skill check if advantage: 1D20 = [13] = 13
Guidance from the first roll would pop that to 14.
If anyone comes with me, I'll gladly provide support instead.
If any players care to go with me, feel free to narrate the above with you taking the lead and Caleb following behind.[/sblock]
 

Sezarious

First Post
"DAMN IT!" Kyrrie cursed aloud. He looks up to the woman above, he could feel her helplessness rising up inside him. He looks to the others. "Ok guys, if we've got Caleb going up, do we try and use the net as a last resort?"

[sblock=OOC]Good luck Matthan :) [/sblock]
 



Schmoe

Adventurer
Kincaid says a quick prayer to Athena , and then follows along behind to see if he can help. It seems like Caleb has a plan in mind, and he wants to aid however he can.

[sblock=OOC]I cast Guidance on Kincaid. That allows him to add a 1d4 to any ability check over the next minute, but he must choose to do so before the check is made.

As for taking over the lead, nah, I think Kincaid is more than happy to let Caleb take the lead. =D[/sblock]
 

Sezarious

First Post
"DOUBLE DAMN!" Kyrrie curses once more as he watched Kincaid run after Caleb. He glances up at Torrent after realising the inappropriateness of swearing in front of a cleric. He turns back to yell up at the woman. "Everything will be ok! Just stay calm and FOCUS! Help is on the way."

OOC:

Giving 1d6 Bardic inspiration to the woman to try and keep her alive

Readying Kyrries action to try and catch her in the event that she suddenly jumps
 
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Steve Gorak

Adventurer
Davaros holds on one side of the net. "I am injured and would likely be a liability if I were to accompany you. I will stay here and man one corner of the net. May the undying light of Apollo show you the way"
 

GreenKarl

First Post
Toby stays with the net. He has not special abilities or magic that would protect him from such a blaze and it would be foolish to try. He would only add to the number of people who would need rescuing...
 


SuperZero

First Post
Torrent nodded and took a corner. The group of adventurers held the blanket taught. It was large and strong enough to make a serviceable net... assuming they'd be able to get it under the victim and keep hold of it as she hit.

Kincaid and Caleb reach the roof without incident or any particular difficulty beyond the necessity of sprinting up three flights of stairs. The building they had entered did not seem to have been struck by a dragonbomb and was not on fire, although some smoke leaked in the windows, and they did not encounter any other persons on the stairs.
The skybridge was scorched and patches of fire burned on the roof of their destination, but it was a flat roof with railings that was actually designed to be walked on and finding a safe path was simple enough. It was obvious they wouldn't want to stay there for very long, though.

By the time they reached the roof just above the window, the woman was leaning out and coughing about five feet below them. "I see flickering light under the door!" she said, sounding hysterical and starting to cry.
 

Matthan

Explorer
"הַדְרָכָה," Caleb says one final time as he touches his arms before unspooling some rope and handing an end to Kincaid. "Tie this around yourself and brace yourself on whatever you can. You'll anchor her. Pray that Athena blesses us tonight. We're pulling her out." He kneels at the edge of the roof and calls out to the lady, "It's okay. We're here. I want you to tie this rope around yourself and hold onto it. When we give you the signal, step out of the window and we'll pull you up."

Caleb feeds her enough rope to tie herself off and signals to the others below to be ready in case something goes wrong. He draws back the slack of the rope to make sure she won't fall when she leaves the window and braces himself to pull. With a glance back to Kincaid to make sure that he's ready, he yells at the woman, "Now!" and begins to pull.

[sblock=Actions]
To Schmoe, I hope you don't mind that I put you as the anchor. You're the stronger of us and if I go over the edge, I'm hoping you can catch us.
Assuming that Schmoe(Kincaid) is good with the above, here's the actions.
Cast Guidance on myself at the top. I'm assuming that Kincaid will do that for himself as well.
Athletics check to pull up the woman. I rolled individually assuming that Kincaid would roll as well (group effort and all)
WotBS Caleb Athletics check to pull up lady: 1D20-1 = [17]-1 = 16
WotBS Caleb Guidance for Athletics check: 1D4 = [1] = 1
17 total. I'll be honest, I was expecting worse.[/sblock]
 

SuperZero

First Post
[sblock=Mechanics]The building was designed with the intent that people would walk on it, so there's a railing. While failure is possible, actually failing badly enough to fall yourselves is... unlikely.

Theoretically I'd say that Kincaid could either make a group check (he also makes a check; at least half of the group must succeed) or help (Caleb gets advantage), but it's irrelevant since 17 looks like a success already.
You're probably also limited to your carrying capacity, but between the two that requirement is met.

For the attempt to actually succeed, though, the bystander also needs to successfully tie herself to the rope. She's unfamiliar with ropes, distracted, and rushing, but she's also bardically inspired and it only has to hold for a few seconds... I think there's a good chance of success there (DC... 12-ish?).
Since Caleb's already made that Strength check I really could adjudicate this now, but I'll wait a bit for a post for Kincaid.


If the players with the characters on the ground want to be prepared in case the ones on the roof fail, to catch the falling person you can either make a Strength check to contribute to the group check or Help one of the others to grant them advantage.
There's actually a DC listed in the book for that one, but it's for 3.5 and assumes the one character making the check gets a slew of +2s from aiding allies so I won't be using it directly.[/sblock]
 


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