Fifth Element
Legend
Beautifully put. Succinct. XP for you.Nothing in an imaginary D&D world makes sense if you think about it long enough, I just want to play a game and have fun.
Beautifully put. Succinct. XP for you.Nothing in an imaginary D&D world makes sense if you think about it long enough, I just want to play a game and have fun.
(8) The lack of rules in the DMG for designing traps and rituals is seriously sucky. I hope they fix this in future DMG's.
One of the free dragon issues (pre-DDI) had some rules for traps. Basically, they use the same stats as monsters of their level (attack, damage). Single-shot traps use limited damage expressions; ongoing ones use normal damage expressions.
However, this isn't new to 4th edition. D&D has never done a good job modeling real-world science, and many would argue it shouldn't.
I guess the take-home message here is if you want to play D&D, you have to already be willing to make some leaps in logic, but its still fun.![]()
(3) Skill challenges need a lot of work, but they're worth the time. The two biggest issues are figuring out how to do the math correctly and how to actually do the challenge at the table in a way that makes it clear it's a challenge without completely turning into some silly game-show within D&D thing.
The magic item system seems too "ladderish" for lack of a better term. It seems players are strictly meant to go from "+1 to +2 to +3..." whereas in previous editions I could hand out the odd +4 weapon at 5th level and not feel like I'm breaking the game. In 4th I'm much more skittish about handing out the odd artifact or higher level item too early, and the loot seems to have gotten a tad boring for the players as a result.
You do realize that Vista is actually so poor that Microsoft advised partners not to advertise it anymore (I was present at one such meeting) and, in an unprecedented move, bundled Vista FPP with XP downgrade rights?
Vista is crap. If people who work for Microsoft say it's crap, and Microsoft's partners say it's crap, then there is really no argument otherwise. One of the reasons Win 7 is being promoted so aggressively is to make people forget about the Vista fiasco. And no wonder, since 7 is faster, more stable, and less annoying than Vista - and it's a freaking beta.
It's a bit of an annoyance to have to rely on "its magic" to explain critters- unfortunately in D&D that's pretty much required for most monsters.Well, just off the top of my head, there's the mish-mash creatures (ie. chimera, pegesus, griffin etc.). Horses doesn't just start flying if you stick a pair of wings on them. Related to that are things that are just too big to fly. Giant creatures that look like scaled versions of earth creatures, the most offensive of which are giant insectoids. All in all, the most offensive creature biologically is probably the iconic dragon who violates a ton of biological principles.
On a more ecological note, there are way too many predators in the MM which creates a tendency for DMs to populate their world with too many predators. Real world predators tends to need about 10 times their number in prey items in order to survive. And you can't have just one individual, the minimum number of individuals in a sustainable, diverse population requires at least 50-200 individuals. Which of course requires a prey population at least ten times that, and so on.