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D&D 5E 8/5/2013 Playtest: Exploration Rules - Do they make surprise too common?

Stalker0

Legend
Looking over the new exploration rules, you basically have two ways in which you can surprised:

1) The other group sneaked by you.
2) You failed your readiness check.

Since in theory every malicious encounter will start with a readiness check, it seems that a good portion of your party will start nearly every combat surprised.

Am i missing something, overreacting? Because right now it looks like to me that wisdom is way more important than dex for initiative. Who cares about going first in a round....if i don't get to go at all.
 

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Well, a single feat negates that.

And a Horde Breaker ranger with Pack Awareness and the Alert feat makes the *entire party* immune to surprise.
 

...which basically indicates that it's really really binary. Not sure if that's a good thing. Pretty sure it's not? The expectation should be that there is no surprise, but a party trying to gain surprise should generally (60-75%) succeed at it.
 

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