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A mystery race ?

ferratus said:
I'm planning to go with Human, Kenku, Dromites and Lizardfolk as core races in the PHB. Basically, I'm going on the premise that the major species come from each animal kindom (plus insects). Sahuagin and Kuo-Toa are going to represent fish and amphibians, but I don't really see them working as PC races.
What, insects aren't animals, now?

I think what you mean is each class of vertebrate, which would generally mean mammals, birds, reptiles, amphibians, and fish. "Kingdom" is a larger classification, like animals, plants, fungi, etc.

(Sorry for the pedantic tangent. I couldn't help myself.)
 

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I don't mind the correction, and it was mild in any event. Yes, I meant the vertabrate animals of the classes of Reptiles, Birds, Mammals, Amphibians and Fish. Of course, the analogy must remain a loose one. For example, neither the Sahuagin or Kuo-Toa fit either the role of fish or amphibian (respectively) very well. For one thing the Sahuagin have legs. I considered the Bullywugs for my amphibian species, but I needed a good underdark race too. So I figured a wet underdark was better anyway.

Of course, there is also going to be some very bad science in my world. I have tried to make the ocean currents and desert regions match earth's lattitudes, plate tectonics work properly, and think ecologically when placing creatures and monsters. This pseudo-intellectual tinkering may be more annoying than not trying to make the geology and meteorology work at all, but unrealistic maps really drive me nuts. I hate, hate, hate the hot Anauroch Desert.

Plus, I'm going to use Pleistocene rather than Holocene animals in my campaign world, but to get the coolest looking creatures, I'm going to be mixing across 7 continents and 2 million years. I'm sure it would drive a real paleontologist or biologist nuts.

I should also clarify that I'm not planning to eliminate the core PHB races (whatever they might be) but unless I really like them they are going to be made marginal endangered species. Elves will never venture out of the Feywild, the dwarves will have been wiped out by the goblins, tieflings will be unique individuals, and Eladrin will live in a far off exotic land called Eladri (refered to as the medievals would refer to the kingdom of Prester John.) Since I'm using D&D races anyway, I didn't really feel like I was being original, so why bother throwing the default races out completely?

Oh, one final insult to scientific sensibilities. Homo Erectus Illumians who were enslaved by the Illithid and taken to the Astral Plane. They eventually became the Githyanki.
 

I have reservations about anthro-animal races. It's too easy for them to become silly caricatures. Just because, for example, the "felinians" are cat-like doesn't mean they have to act like cats on two legs and do cutesy mouse-chasing stuff. Hyena people (gnolls) don't need to have any special empathy with hyenas. After all, we humans are basically "anthropomorphic apes" but we don't have any special tree-climbing ability, "ape empathy" or (hopefully) strong desire to fling poo.

ferratus said:
So I figured a wet underdark was better anyway.

I like it. You can rename it "the Underdamp."
 

ferratus said:
I'm planning to go with Human, Kenku, Dromites and Lizardfolk as core races in the PHB. Basically, I'm going on the premise that the major species come from each animal kindom (plus insects). Sahuagin and Kuo-Toa are going to represent fish and amphibians, but I don't really see them working as PC races.

I have a PC Sahuagin.
 

lukelightning said:
I know you meant that tongue in cheek (I would love to run or play an aquatic campaign)

He didnt mean it tongue in cheek, he meant it literally. I play in Aeolius' aquatic campaign, and I play a Sahuagin.
 

Howndawg said:
I am now with confidence guessing that the mystery race will be half-dragons. Why?
I thought when I looked at the PHB cover that the guy in back was a tiefling. Then someone pointed out that the girl had horns. I said to myself, why would they put two tieflings on the cover of the new book? Then I noticed that the guy had a reptilian tail. Hmmm... he looks draconic. Later I was flipping through the MM and I noticed the picture of the red dragon. Swept backed horns? Check. Yellow eyes? Check. Jutting chin? Check. Dragon tail? Check. Red? Check. Look at the picture and you be the judge.
That's very intriguing. But, it would seriously screw up Eberron. Half-dragons are an abomination there (see Vol).
 

I would love to see something like the mojh of Arcana Unearthed as a core race for D&D. It has the right amount of creepiness, coolness, and mystery to work. Also having them as humans who abandoned their humanity for dragon-kinship is something that could easily be adopted to most D&D settings. So there is your magical race; there is your draconic and reptilian race (without the uberness cheese of half-dragons); and there is your untrusted taboo race.
 

If Half-Dragons become a core race i am looking forward to the respective ZOMG NOOOO! threads on all grognard messageboards. Those half-dragons´ll need their flame resistance, i think. :cool:
 

ferratus said:
Plus, I'm going to use Pleistocene rather than Holocene animals in my campaign world, but to get the coolest looking creatures, I'm going to be mixing across 7 continents and 2 million years.
That is completely badass. That's a hell of a lot more interesting than D&D's usual bit of just throwing in some dinosaurs, too. Pleistocene mammals are extremely cool.

ferratus said:
...and Eladrin will live in a far off exotic land called Eladri (refered to as the medievals would refer to the kingdom of Prester John.)
Nice. I like that angle a lot. Then all kinds of magical stuff can be attributed to (or billed as coming from) Eladri, regardless of its actual origins. Also, the PCs could end up going on some kind of desperate journey to ask the Eladrin for aid, despite having no reliable information on where their kingdom is.

Aldarc said:
I would love to see something like the mojh of Arcana Unearthed as a core race for D&D. It has the right amount of creepiness, coolness, and mystery to work. Also having them as humans who abandoned their humanity for dragon-kinship is something that could easily be adopted to most D&D settings. So there is your magical race; there is your draconic and reptilian race (without the uberness cheese of half-dragons); and there is your untrusted taboo race.
I'd really dig the mojh, if it weren't for the whole dragon angle. Their basic concept of humans who are magically transmuting themselves towards some kind of arcane perfection is really cool, but I'm just so tired of dragon-based races.
 

lukelightning said:
I have reservations about anthro-animal races. It's too easy for them to become silly caricatures.
This could be said about dwarves, half-orcs and halflings and elves being played as caricatures rather than individuals.

Everyone knows that One Guy that only plays dwarves and all his dwarves are the same: Ale, axes, Scottish accent, the end.

If that's not a problem, then neither is Sheer Khan chasing dire rats.
 

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