BacchusNL
Explorer
I'm not sure you want to be near "DM territory" with these builds and the argumentation behind some of the claims. Rocks could fallDM territory.

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I'm not sure you want to be near "DM territory" with these builds and the argumentation behind some of the claims. Rocks could fallDM territory.
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down). |
Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, reach 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage. |
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points. |
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level. |
Power Word Kill kills it instantly. Wizard wins.View attachment 129105
OMG, Extended Summon Celestial is insane.
A flying celestial with Charm and Frightein immunity with 90 HP, Multiattacking at 150/600ft +8
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down). Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, reach 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage. Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points. Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
28 damage per turn for 2h.
That alone already kills a Wizard without difficulty
Yes, Divine Soul Sorcerer Remains competitive.
Power Word Kill kills it instantly. Wizard wins.
I know I shouldn't even bother because you will just come up with some fringe example hand-tailored to counter whatever I say but...what are you on about? Does Banishment not exist anymore? Forcecage? What if the mage goes invisible? What if he teleports away and sends out clone after clone to kill you?"Very good" , A Wizard level 17 spending a level 9 spell slot to defeat level 5 summon. Unfortunately failing, because Sorcerer's Extended Aid gives him HP and even worse Celestial attacks at 600ft, the wizard at 60 '. A Wizard being defeated by a level 5 summon?
Can that Wizard fly? If not, It failed and still gets the range.I know I shouldn't even bother because you will just come up with some fringe example hand-tailored to counter whatever I say but...what are you on about? Does Banishment not exist anymore? Forcecage? What if the mage goes invisible? What if he teleports away and sends out clone after clone to kill you?
Hey. If you can come up with "wins" as people create scenarios to counter you, so can we."Very good" , A Wizard level 17 spending a level 9 spell slot to defeat level 5 summon. Unfortunately failing, because Sorcerer's Extended Aid gives him HP and even worse Celestial attacks at 600ft, the wizard at 60 '. A Wizard being defeated by a level 5 summon?
I dunno, it's your own hypothetical wizard that you are trying to beat. If you want to play him as a clueless Skyrim NPC; be my guest.Can that Wizard fly? If not, It failed and still gets the range.
Remember, It's against a level 5 summon. ahahha
I'm with a build level 10 and the @Maxperson says "Power word kill".I dunno, it's your own hypothetical wizard that you are trying to beat. If you want to play him as a clueless Skyrim NPC; be my guest.
No, it can't.I'm with a build level 10 and the @Maxperson says "Power word kill".
It was funny, but I realized that yes, a summon level 5 can kill a level 17 wizard lol