D&D 5E Aberrant Mind's Psionic Sorcery is officially the most powerful feature.


log in or register to remove this ad

@Hohige Dude, all the stuff you've been freaking out about was already possible with subtle spell (straight outta the PHB!), which, btw, only costs 1 sorcery point and is thus vastly more efficient. How did your group deal with a sorcerer with subtle spell until yesterday? You can deal with psionic sorcery the same way.
Well, Its Also ignores material components that reveal spellcasting AND you can also apply metamagic. Also It opens you to pick another metamagic option for you character.
Extra metamagic pick avaiable, steroid subtle spell and still apply metamagic on Psionic spells...
Psionic Sorcery and quicken/distant/Extended/twinned/Careful/Heightein.
So much love.
 
Last edited:

The SP cost to use the Aberrant Mind's spells is a bit of a red herring. It is 1 SP per spell level, which is the same you get by melting down spell slots into SP. Basically, the AM can cast those spells using a spell point system.
yes, It's possible. But, with free Steroided Subtle Spell.
 

OMG, Psionic Geas and Modify Memory are so amazing. Charmed for 30 days (OR MORE) so cool. If you are evil, it's a scary PC.
It's trully an Aberrant Mind.
 
Last edited:

OMG, Psionic Geas and Modify Memory are so amazing. Charmed for 30 days (OR MORE) so cool. If you are evil, it's a scary PC.
It's trully an Aberrant Mind.
You still haven't explained why your super awesome broken PC is immune to someone just detecting magic on the character acting strangely and then dispelling the enchantment that would show up on the Detect Magic meter.
 

You still haven't explained why your super awesome broken PC is immune to someone just detecting magic on the character acting strangely and then dispelling the enchantment that would show up on the Detect Magic meter.
Ok, You are wasting spell slots to detect Magic forever that has range 30ft only with zero evidence of spellcasting. Is It clear Metagame?
You friend attacks you.
Oh. use your action. Its an enchantment spell.
Ok, Its safe. I Will help you.
Your friend attacks you
The Sorcerer' attacks you with Psionic Sorcery
You cast Dispel on your friend.
The sorcerer. "Subtle Counterspell".
WTF is that?
Your friend attacks you.
Sorcerer' Turn: Damage you with a Psionic Spell.
WTF is that?
I Will cast Fireball!
Subtle counterspell.
WTF is that?
Its Fun.
 
Last edited:

Well, Its Also ignores material components that reveal spellcasting AND you can also apply metamagic. Also It opens you to pick another metamagic option for you character.
Extra metamagic pick avaiable, steroid subtle spell and still apply metamagic on Psionic spells...
Psionic Sorcery and quicken/distant/Extended/twinned/Careful/Heightein.
So much love.
Material components? You mean the ones you can ignore on 99% of spells just by walking around with a staff? Sounds irrelevant to me.
Being able to apply other metamagic isn't a big deal, at all. You're freaking out mate, psionic sorcery doesn't break anything that other sorcerers couldn't break from day one of 5e.
 

Material components? You mean the ones you can ignore on 99% of spells just by walking around with a staff? Sounds irrelevant to me.
Being able to apply other metamagic isn't a big deal, at all. You're freaking out mate, psionic sorcery doesn't break anything that other sorcerers couldn't break from day one of 5e.
Wrong, following xanathar's rules. Spell Focus and material components reveal spellcasting and can be counterspelled.

Apply 2 metamagic on a Save or Minion is always good and really really powerful.
 

Ok, You are wasting spell slots to detect Magic forever that has range 30ft only with zero evidence of spellcasting. Is It clear Metagame?
You friend attacks you.
Oh. Its an enchantment spell.
Ok, Its safe. I Will help you.
Dispel my friend.
The sorcerer. "Subtle Counterspell".
WTF is that?
Your friend attacks you.
Sorcerer' Turn: Damage you with a Psionic Spell.
WTF is that?
I Will cast Fireball!
Subtle counterspell.
WTF is that?
Its Fun.
If in my game a party member all of a sudden turned around and started attacking us* we would immediately assume magic was the cause. That isn't metagaming, its common sense.

In reaction to a party member acting strangely a character would cast Detect Magic to try to figure out where the magic is coming from. In your scenario the strangely acting party member would detect with mid to high levels of Enchantment (since you are Heightening the Dominate Person) and the wizard would then try to Dispel Magic the enchantment affecting his friend.

If the wizard attempting to cast Detect Magic gets Counterspelled he is going to make a mental note of everyone within Counterspell range and let the party know an enemy spellcaster is around. They are also very likely to yell at every non-party member to step back or be considered an enemy.

If/When the wizard finally succeeds at a Detect Magic, they can then proceed to identify which one of the people within Counterspell range is the enemy spellcaster by just walking around and looking at everyone until someone magical pops up.

If in your game none of the above would work because your psionic sorcerer is so awesome with Subtle Spell use (unlike the other million sorcerers that already have Subtle Spell) then you have fun with your game. How you are picturing it would work is not how it would work at our table.

* In 3e in order to join the party you would have to submit to having a Contingency spell cast upon you that "If I attack another party member I will immediately fall unconscious" which tripped up a lot of bad guys plans when their domination plans didn't work as expected. Contingency was always a great spell.
 

If in my game a party member all of a sudden turned around and started attacking us* we would immediately assume magic was the cause. That isn't metagaming, its common sense.

In reaction to a party member acting strangely a character would cast Detect Magic to try to figure out where the magic is coming from. In your scenario the strangely acting party member would detect with mid to high levels of Enchantment (since you are Heightening the Dominate Person) and the wizard would then try to Dispel Magic the enchantment affecting his friend.

If the wizard attempting to cast Detect Magic gets Counterspelled he is going to make a mental note of everyone within Counterspell range and let the party know an enemy spellcaster is around. They are also very likely to yell at every non-party member to step back or be considered an enemy.

If/When the wizard finally succeeds at a Detect Magic, they can then proceed to identify which one of the people within Counterspell range is the enemy spellcaster by just walking around and looking at everyone until someone magical pops up.

If in your game none of the above would work because your psionic sorcerer is so awesome with Subtle Spell use (unlike the other million sorcerers that already have Subtle Spell) then you have fun with your game. How you are picturing it would work is not how it would work at our table.

* In 3e in order to join the party you would have to submit to having a Contingency spell cast upon you that "If I attack another party member I will immediately fall unconscious" which tripped up a lot of bad guys plans when their domination plans didn't work as expected. Contingency was always a great spell.
Just control the wizard. No way to scape.
Did you imagine Twinned and Psionic Dominate Person. It's insane.
Turn 1: Control the Wizard, command him blast your party.
Lets supose Upcasted Fireball.
No evidence of spellcasting, your wizard member just cast a spell against your party.

The Aberrant Mind's Cast Psionic Empowered Synaptic Static.
No evidence of spellcasting.

Turn 2: Probaly TPK.
If not, repeat.

Again, Sutble spell alone is insane, but Steroided Subtle Spell with a second metamagic is golden ++.
It's also free spell point optional rule.
 
Last edited:

Remove ads

Top