Emsy is unable to shake off the glue holding her in place, so she instead takes a moment to tend to her own injuries.
The kobold archers make one final volley against Flervin and Nicodemus, very nearly hitting the latter, and then decide that all hope is lost. They drop their bows and run off into the eastern corridor, shouting at the minions engaged with Lenyara as they go. One of those kobolds breaks off his attack and joins the archers in their escape. The other is unable to escape from Lenyara so quickly, so he raises his javelin and faces her in a desperate last stand.
One of the statues fires a bolt at Emsy, but its mechanical crossbow malfunctions due to the damage it has sustained. The bolt fires nearly straight up and plinks off the ceiling. The second statue fires at Flervin, but this time he sees the bolt coming and is able to sidestep it.
[sblock=Terrain]The tunnel you're in continues further to the west in a relatively straight line.
On the west side of the bottomless pit, the chamber continues to the north and south for quite a distance. Beyond this chamber, it is pitch black and you are likely to be eaten by a grue.
Let me know if you'd like me to add more squares to the map for use in combat, either for the tunnel or the darkened areas on your side of the bridge.
Bottomless pit: Try not to fall in.
Objects: The statues and braziers are large enough to provide cover. The braziers are all lit. It's possible to knock them over or light things on fire with them if you wish.
Fortifications: If you are adjacent to a fortification, you gain superior cover from creatures on the opposite side of the fortification who are not also adjacent to it.[/sblock][sblock=Actions]Emsy:
Majestic Word on herself to heal up to 18/24 hp and drop to 7/8 surges.
Staggering Note vs Statue 4 misses Will 7. (
1d20+4=7) Save vs immobilized fails with a 9. (
1d20=9)
Archer 1:
Gluepot Arrow vs Nicodemus misses AC 15 due to concealment. Drop bow and run /
Shifty off the map, making it to AD7 this turn (close enough for Ashurn to pursue if he wants to).
Archer 2:
Gluepot Arrow vs Flervin misses AC 8. Drop bow and run /
Shifty off the map, making it to AD8 this turn (close enough for Ashurn to pursue if he wants to).
Minion 2:
Javelin vs Lenyara misses AC 13.
Shifty to Y5. Run off the map, making it to AF7 this turn (close enough for Ashurn to pursue if he wants to).
Minon 1:
Javelin vs Lenyara misses AC 16. Walk to Y4.
Shifty to Y4.
Statue 3:
Crossbow vs Flervin misses AC 11.
Statue 4:
Crossbow vs Emsy misses AC 11.[/sblock][sblock=Combat notes]Ashurn: 22/22, 2/6 surges
Emsy: 18/24, 7/8 surges, immobilized (save ends)
Flervin: 21/30, 8/11 surges, owlbear form
Labraundos: 25/30, 7/13 surges
Lenyara: 24/41, 5/9 surges
Nicodemus: 30/30, 10/10 surges
Kobold Archer 1: fled the battle
Kobold Archer 2: fled the battle
Kobold Minion 1: 1/1
Kobold Minion 2: fled the battle
Kobold Minion 3: dead
Kobold Minion 4: dead
Kobold Minion 5: dead
Kobold Minion 6: dead
Kobold Minion 7: dead
Kobold Minion 8: dead
Kobold Skirmisher 1: dead
Kobold Skirmisher 2: dead
Statue 1: destroyed
Statue 2: destroyed
Statue 3: 38/38
Statue 4: 31/38
Kobold Archer
AC 13, Fort 12, Reflex 14, Will 12
Kobold Minion
AC 15, Fort 11, Reflex 13, Will 11
Minion: A missed attack never damages a minion.
Kobold Statue
AC 16, Fort 13, Reflex 13, Will 13
The statues cannot take opportunity attacks, so you don't have to worry about moving past them.[/sblock]