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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)

PierceSG

First Post
"Oh no, you don't get to run after you tried swiping at me.", said Ashurn as he goes after the scrawny kobold. He stabs the kobold in the back, dropping it like a sack of stone and moves pass it as it falls lifelessly towards the cold, hard ground.
[Sblock=Actions]Move action=Escape Artist's Trick. Shifts 2 squares down to Q11.
Standard action=Charge R12, S12 and T12. Melee basic attack vs. Minion 7 in U12 AC15. 27 vs. AC. 20 damage on hit. Minion 7 is dead.
Free action=Escape Artist's Trick. Shifts 2 squares to V12.[/Sblock]
OOC: Ouch. Emsy sure took a beating. Someone should help Emsy out while she either moves behind the brazier or the broken statue to heal up. I'll support Lenyara and flank the minions if she needs the help. And I guess nothing is stopping Flervin from a double-move to the northern tunnel to avoid the archers and statues?
 
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Neil1889

First Post
The Minotaur's exceedingly keen powers of observation means that he doesn't miss much.

He's pretty sure he knows where Nicodemus is, so he takes the time to wander around him to then carve a massive slice off the statue that Nicodemus is hiding behind. It is still functioning, but it looks like that it wouldn't take much more to finish it. To be certain that this statue won't harm the others around him without suffering some demolishing payback, the Minotaur calls upon Joven to curse it to destroy itself with its own Arms.

Then, Labraundos suddenly makes a ferocious charge at the kobold menacing Emsy, hewing it almost in twain as he does so.

[sblock=actions]Move Action: Move from J6 to I9, then through I10 to J10.

Minor Action: Divine Challenge on the remains of Statue 2. If it is still functioning and it attacks anybody else other Labraundos, then it will take enough damage to fall to bits due to the damage it received below.

Divine Challenge (At-Will Minor Close Burst 5 ✦ Divine, Radiant)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.



Standard Action: Labraundos attacks Statue 2 with Divine Pursuit (obviously no pursuing will take place here, but that's not a worry) - Total to Hit = 19 vs. Fortitude, Damage 25.

Divine Pursuit (Encounter Standard Melee Weapon ✦ Divine, Weapon)
Target: One creature
Attack: +6 vs. Fortitude (Greataxe).
Hit: 2d12+4 damage and you push the target 4 squares. You then shift to the nearest square adjacent to the target.


ACTION POINT! (I think we're due another after this anyway.)

Standard Action: Labraundos charges from J10 to G12 and attacks Minion 6 with Ardent Strike - Total to Hit = 17 (says 16, but forgot charge bonus), Damage equals squidgy Minion 6.


Minion 6 is DEAD.

Ardent Strike
(At-Will Standard Melee Weapon
Divine, Weapon)
Attack: +6 vs. AC (Greataxe)

Hit: 1d12+4 damage and the target is subject to your Divine Sanction until the end of your next turn.
Special: When charging, you can use this power in the place of a Melee Basic Attack.

Divine Sanction

Some Paladin Powers and Feats subject a target to your Divine Sanction. Being subject to it means that the target ismarked by you for a duration specified in the description of the Power or Feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target.
Until the mark ends, the target takes 3 points of Radiant Damage the first time in each round that it makes anattack that doesn't include you as a target.
Divine Sanction is meant to complement Divine Challenge. You can use Divine Challenge to mark one creature and Divine Sanction to mark others. Divine Sanction has fewer restrictions than Divine Challenge so that you can easily use the two in concert.

[/sblock]

[sblock=Mini-stats]Labraundos

Male Minotaur Paladin, Level 1.
Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None.
AC: 19, Fort: 15, Reflex: 11, Will: 15.
HP:
25/30, Bloodied: 15, Surge Value: 7, Surges left: 7/13
Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.
Saving Throw Bonuses: Nothing to report.
Action Points:
0
Powers:
Goring Charge
Second Wind
Vicious Backswing
Virtue’s Touch [Used 1 out of 4 uses]
Divine Challenge
Ardent Strike
Valiant Strike
Divine Strength [Used]
Divine Mettle [Used]
Divine Pursuit [Used]

Blood of the Mighty
Verve Armour+1 (Plate) - Daily Power

Conditions: None.
[/sblock]
 
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pathfinderq1

First Post
Lenyara gave a feral snarl at the two kobolds in front of her, more like the sound of a hunting cat than any human voice. She tried to swing at one of them, but her injuries were starting to take their toll and the little beast was easily able to dodge the wild lash. Still growling softly, she dropped her net, just long enough to grab a potion from her belt- which she quickly drank...


[sblock= OOC]
>Standard: MBA at minion 1, 1d20+11 vs. AC= 14 (miss)
>Free: drop net
>Move: draw healing potion
>Minor: drink healing potion, spend surge for 10 HP
[/sblock]
 

FlervaFlerv

First Post
Flervin suddenly notices his swift movement to provide support was for not. His fellows in arms have made for the lever, and he quickly determines to start attempting to eliminate a threat. He quickly shifts into his now familiar beast form and leaps at the nearby statue.

[sblock=Actions]
Movement: N/A
Minor: Shape shift to Owlbear Form
Standard: Pounce vs. Statue 4 = 6 (miss)
[/sblock]

[sblock=Flervin's Stats]
Flervin- Male Dwarf Druid , Lvl 1
Initiative: +2, Passive Perception: 13, Passive Insight: 18.
AC: 15, Fort: 14, Ref: 13, Will: 14, Speed: 5.
HP: 21/30, Bloodied: 15, Surge Value: 7, Surges/Day: 11​(8 remaining).
AP: 0/2, Second Wind: Not Used , Milestones: 0.

Powers:
Wild Shape
Storm Strike (Dwarf Form)
Grasping Claws (Beast Form)
Pounce (Beast Form)
Darting Bite (Beast Form)
Savage Frenzy (Beast Form)

Current Form: Owlbear

Character Sheet
[/sblock]
 

Vertexx69

First Post
The Pit Round 3
Nicodemus, Human
Warlock 1 (Partial Concealment UENT)
30/30 HP (4THP)

Nicodemus reappears and belches a serpent of sickly green witch-fire directly onto the damaged statue he is using as cover. He is pretty sure the contraption inside grinds to a smoking halt before he deftly moves across the bridge. The southern statue gains the now familiar smiling skull curse before the green serpent follows the warlock across the bridge, and sinks its fiery fangs into the joint of the 4th statue, then remains coiled next to it, waiting to strike again at the slightest provocation. "Flervin, if you move to the south side of the statue you might have an easier time striking it." He waves the heavy rod in his hand threateningly like a metal club as the smoke curls amongst the bobbing purple, yellow, green and white orbs of light that buzz around the young human, making the lad even harder to see.
[sblock=Combat Actions]Free: Speak
Minor: Warlock's Curse vs Statue4
Move: to O8
Standard: Hellish Rebuke vs Statue2 Hit Ref 16 for 9 fire dmg. (Should be destroyed)
Action Point: Hellish Rebuke vs Statue4 Hit Ref 25 for 7 fire dmg, with another 8 if Nicodemus takes dmg BENT*.[/sblock][sblock=Nicodemus]Nicodemus—Male Human Warlock 1
Initiative: +0, Passive Perception: 9, Passive Insight: 9
AC: 16, Fort: 15, Reflex: 17, Will: 13 — Speed: 6
HP: 30/30 (4THP), Bloodied: 15, Surge: 6, Surges left: 10/10;
AP: 0/1, Second Wind: Not Used, Milestones 1
Powers -
Eldrich Blast
Dire Radiance
Hellish Rebuke
Warlock's Curse
Dark One's Blessing

Arms of Hadar
Vanish

Flames of Phlegethos

[/sblock][sblock=ooc]Shadow Walk is always active. Nicodemus still needs 1 approval.

Damage Summary: (Total damage if all attacks hit)
Statue 2, 9 dmg
Statue 4, 7 dmg +8*

[/sblock]
 


Dekana

Explorer
Emsy is unable to shake off the glue holding her in place, so she instead takes a moment to tend to her own injuries.

The kobold archers make one final volley against Flervin and Nicodemus, very nearly hitting the latter, and then decide that all hope is lost. They drop their bows and run off into the eastern corridor, shouting at the minions engaged with Lenyara as they go. One of those kobolds breaks off his attack and joins the archers in their escape. The other is unable to escape from Lenyara so quickly, so he raises his javelin and faces her in a desperate last stand.

One of the statues fires a bolt at Emsy, but its mechanical crossbow malfunctions due to the damage it has sustained. The bolt fires nearly straight up and plinks off the ceiling. The second statue fires at Flervin, but this time he sees the bolt coming and is able to sidestep it.

GM: Map. The PCs are up!

[sblock=Terrain]The tunnel you're in continues further to the west in a relatively straight line.
On the west side of the bottomless pit, the chamber continues to the north and south for quite a distance. Beyond this chamber, it is pitch black and you are likely to be eaten by a grue.
Let me know if you'd like me to add more squares to the map for use in combat, either for the tunnel or the darkened areas on your side of the bridge.

Bottomless pit: Try not to fall in.

Objects: The statues and braziers are large enough to provide cover. The braziers are all lit. It's possible to knock them over or light things on fire with them if you wish.

Fortifications: If you are adjacent to a fortification, you gain superior cover from creatures on the opposite side of the fortification who are not also adjacent to it.[/sblock][sblock=Actions]Emsy: Majestic Word on herself to heal up to 18/24 hp and drop to 7/8 surges. Staggering Note vs Statue 4 misses Will 7. (1d20+4=7) Save vs immobilized fails with a 9. (1d20=9)

Archer 1: Gluepot Arrow vs Nicodemus misses AC 15 due to concealment. Drop bow and run / Shifty off the map, making it to AD7 this turn (close enough for Ashurn to pursue if he wants to).

Archer 2: Gluepot Arrow vs Flervin misses AC 8. Drop bow and run / Shifty off the map, making it to AD8 this turn (close enough for Ashurn to pursue if he wants to).

Minion 2: Javelin vs Lenyara misses AC 13. Shifty to Y5. Run off the map, making it to AF7 this turn (close enough for Ashurn to pursue if he wants to).

Minon 1: Javelin vs Lenyara misses AC 16. Walk to Y4. Shifty to Y4.

Statue 3: Crossbow vs Flervin misses AC 11.

Statue 4: Crossbow vs Emsy misses AC 11.[/sblock][sblock=Combat notes]Ashurn: 22/22, 2/6 surges
Emsy: 18/24, 7/8 surges, immobilized (save ends)
Flervin: 21/30, 8/11 surges, owlbear form
Labraundos: 25/30, 7/13 surges
Lenyara: 24/41, 5/9 surges
Nicodemus: 30/30, 10/10 surges

Kobold Archer 1: fled the battle
Kobold Archer 2: fled the battle
Kobold Minion 1: 1/1
Kobold Minion 2: fled the battle
Kobold Minion 3: dead
Kobold Minion 4: dead
Kobold Minion 5: dead
Kobold Minion 6: dead
Kobold Minion 7: dead
Kobold Minion 8: dead
Kobold Skirmisher 1: dead
Kobold Skirmisher 2: dead
Statue 1: destroyed
Statue 2: destroyed
Statue 3: 38/38
Statue 4: 31/38

Kobold Archer
AC 13, Fort 12, Reflex 14, Will 12

Kobold Minion
AC 15, Fort 11, Reflex 13, Will 11
Minion: A missed attack never damages a minion.

Kobold Statue
AC 16, Fort 13, Reflex 13, Will 13
The statues cannot take opportunity attacks, so you don't have to worry about moving past them.[/sblock]
 

FlervaFlerv

First Post
Flervin keeps his focus and continues his efforts in eliminating the Statue before him. He rears back and swipes his claws at the Statue resulting in the sound of stone being ground down as his attack lands squarely.


[sblock=Actions]
Movement: none
Minor: None
Standard Grasping Claws vs. Statue 4 Reflex = 21(hit)
Damage: 12 to Statue 4. Would it be able to move it would also be slowed...
[/sblock]


[sblock=Flervin's Stats]
Flervin- Male Dwarf Druid , Lvl 1
Initiative: +2, Passive Perception: 13, Passive Insight: 18.
AC: 15, Fort: 14, Ref: 13, Will: 14, Speed: 5.
HP: 21/30, Bloodied: 15, Surge Value: 7, Surges/Day: 11​(8 remaining).
AP: 0/2, Second Wind: Not Used , Milestones: 0.

Powers:
Wild Shape
Storm Strike (Dwarf Form)
Grasping Claws (Beast Form)
Pounce (Beast Form)
Darting Bite (Beast Form)
Savage Frenzy (Beast Form)

Current Form: Owlbear

Character Sheet
[/sblock]
 

Neil1889

First Post
Labraundos, having finished off the last kobold threatening Emsy, then turns and runs accross to the safe end of the bridge.

He distracts the last fully undamaged statue from attacking the others, whilst preparing himself for his own next move.

[sblock=actions]Move Action: Move from G12 to K7.

Standard Action: Move from K7 to P7.

Minor Action: Divine Challenge on Statue 3.

Divine Challenge (At-Will Minor Close Burst 5 ✦ Divine, Radiant)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.


[/sblock]

[sblock=Mini-stats]Labraundos

Male Minotaur Paladin, Level 1.
Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None.
AC: 19, Fort: 15, Reflex: 11, Will: 15.
HP:
25/30, Bloodied: 15, Surge Value: 7, Surges left: 7/13
Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.
Saving Throw Bonuses: Nothing to report.
Action Points:
0
Powers:
Goring Charge
Second Wind
Vicious Backswing
Virtue’s Touch [Used 1 out of 4 uses]
Divine Challenge
Ardent Strike
Valiant Strike
Divine Strength [Used]
Divine Mettle [Used]
Divine Pursuit [Used]

Blood of the Mighty
Verve Armour+1 (Plate) - Daily Power

Conditions: None.
[/sblock]
 
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Vertexx69

First Post
The Pit Round 4
Nicodemus, Human
Warlock 1 (Cover from statue3, Partial Concealment UENT)
30/30 HP (4THP)

Nicodemus moseys around the statue his hellish viper is biting gaining a bit of cover from the statue on the other side of the bridge. The hellish reptile strikes the statue again, remaining coiled afterward.
[sblock=Combat Actions]Free: Speak
Minor: Warlock's Curse vs Statue4
Move: to O10
Standard: Hellish Rebuke vs Statue4 Hit Ref 25 for 12 fire dmg + another 10 fire dmg if Nicodemus takes dmg BENT.
Action Point: -[/sblock][sblock=Nicodemus]Nicodemus—Male Human Warlock 1
Initiative: +0, Passive Perception: 9, Passive Insight: 9
AC: 16, Fort: 15, Reflex: 17, Will: 13 — Speed: 6
HP: 30/30 (4THP), Bloodied: 15, Surge: 6, Surges left: 10/10;
AP: 0/1, Second Wind: Not Used, Milestones 1
Powers -
Eldrich Blast
Dire Radiance
Hellish Rebuke
Warlock's Curse
Dark One's Blessing

Arms of Hadar
Vanish

Flames of Phlegethos

[/sblock][sblock=ooc]Shadow Walk is always active. Nicodemus still needs 1 approval.

Damage Summary: (Total damage if all attacks hit)
Statue 4, 12 dmg +10*

[/sblock]
 

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