CleverNickName
Limit Break Dancing (He/They)
I'm pretty sure it's in the Bible. One of the Ten Commandments, or Beatitudes maybe?I was merely jesting. Insta-Kender DMing is illegal in most countries, I believe.
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I'm pretty sure it's in the Bible. One of the Ten Commandments, or Beatitudes maybe?I was merely jesting. Insta-Kender DMing is illegal in most countries, I believe.
I tend to find one is a symptom of the other. As in when you meet a new player and the immediately insist on a particular alignment for their character (usually CN), that's a player that you're likely going to have some issues with down the line.In my experience annoying players, such as griefers, has nothing to do with the alignment of the PC and everything to do with the player.
I tend to find one is a symptom of the other. As in when you meet a new player and the immediately insist on a particular alignment for their character (usually CN), that's a player that you're likely going to have some issues with down the line.
Alignment is lightly present in my games where I use it almost synonymously with "starting reputation."I find alignment superfluous tbh too, tending to put a blurb out at the beginning of the game to determine player behaviour IC.
So who keeps standard alignment, and who discards it?
What do you use instead? Does this affect the standard cosmology based upon alignment?
My preference is three point alignment. Go either Good vs. Evil or Law vs. Chaos. You can even combine them in 4e where extreme Law is associated with Good (i.e., Lawful Good) and extreme chaos is associated with Evil (i.e., Chaotic Evil), but keep it to one axis. IMHO, the co-existence of GvE, particularly having an ultimate "good," with LvC tends to trivialize the latter conflict and most players IME really only have the mental overhead to invest their care into one axis. So I'm an advocate for one or the other, but not both. Most universes with things approximating an alignment system tend to focus on one or the other. Even Dragonlance focuses on Good vs. Evil and marginalizes Chaos vs. Law as part of its setting themes.For those using alignments: Do you have a preference between 3-point alignment (pre-AD&D Law vs. Chaos only) or 9-point alignment (Law vs. Chaos, Good vs. Evil) systems? And why?
We kept it up to the end of 3e. Once it lost its last mechanical effects, we ditched it.So who keeps standard alignment, and who discards it?
The 9-point version, with the axis’s as fixed known standards if not in the game’s world then as a meta concept, there ARE gods of good and evil and chaos and law and neutrality that set the bar for what each is, I don’t think alignment is honestly all that complicated, but people try to bring their own perspectives into the matter and not the ones the game tells you to use, I don’t care if you were brought up in the scummiest most backstabbing pit of lowlives there ever was and that’s how you were raised, stabbing that old man ‘because at I’ll least be giving them a quick death than whatever else might come along’ is still going to be an evil act or who try to game the system ‘I’m lawful-my code is that i follow no codes-neutral’ no you’re not you’re chaotic now go sit in the corner on the naughty chair.For those using alignments: Do you have a preference between 3-point alignment (pre-AD&D Law vs. Chaos only) or 9-point alignment (Law vs. Chaos, Good vs. Evil) systems? And why?