GreyLord
Legend
I've read the most recent thread on the idea of no more subraces, and various discussions about Racial ASI's and whether they should or should not be done away with.
I can see both sides of the debate, but someone mentioned that a +2 or +1 isn't really that massive of a difference between races. I thought about that, and you know, they are right...ESPECIALLY as long as there is a 20 cap on any ability score. In the end, all races end up the same anyways on how different an ability score is. At low level that Half-Orc Warrior may have a bonus above others, but once everyone get's that 20 STR or 20 DEX (or why not both...) there really is no difference in the ability score itself.
So...I thought, why not do it how WotC has been headed already, where you can assign ability scores where you want (as per Tasha's) and substitute abilities with other abilities if you want.
HOWEVER...Races are not defined only by what they get at creation, but also what they can become. In this, I thought perhaps you could have it where certain races can INCREASE their ability score BEYOND 20. For example, perhaps a Dwarf could have a Constitution score maximum of 22, and a Mountain Dwarf could have a maximum STR score of 21.
This gives an opportunity to emphasis the abilities which may signal their racial preferences, but at the same time not really be a factor at creation.
If we took it a step further...perhaps add things like Racial bonuses at certain levels in regards to abilities (with Humans being able to take many of them as they wish or something...haven't figured how to handle humans under this scenario except maybe they get to choose one ability score of their choice to exceed 20 by 2 or 3).
For example, perhaps a Mountain Dwarf gets the ability at level 6 to identify any type of stone or metal (including gems). At level 12 gets the ability to mold and smith metal into any design he wants (for example, as a smith make normal weapons, jewelry, etc, as long as they have the supplies and time). At level 18 (or 20) they get the ability to create Magic Armor and Weapons if they choose with it taking a year for each +1 or equivalent that they imbue the item with.
Things like that...which inspire one to take a certain race or subrace, but it's the future of the race that you look at, not the race at creation. You would still see them separated by Ability scores, but it is in regards to future development stressing the usual traits rather than up front character creation.
Thoughts?
I can see both sides of the debate, but someone mentioned that a +2 or +1 isn't really that massive of a difference between races. I thought about that, and you know, they are right...ESPECIALLY as long as there is a 20 cap on any ability score. In the end, all races end up the same anyways on how different an ability score is. At low level that Half-Orc Warrior may have a bonus above others, but once everyone get's that 20 STR or 20 DEX (or why not both...) there really is no difference in the ability score itself.
So...I thought, why not do it how WotC has been headed already, where you can assign ability scores where you want (as per Tasha's) and substitute abilities with other abilities if you want.
HOWEVER...Races are not defined only by what they get at creation, but also what they can become. In this, I thought perhaps you could have it where certain races can INCREASE their ability score BEYOND 20. For example, perhaps a Dwarf could have a Constitution score maximum of 22, and a Mountain Dwarf could have a maximum STR score of 21.
This gives an opportunity to emphasis the abilities which may signal their racial preferences, but at the same time not really be a factor at creation.
If we took it a step further...perhaps add things like Racial bonuses at certain levels in regards to abilities (with Humans being able to take many of them as they wish or something...haven't figured how to handle humans under this scenario except maybe they get to choose one ability score of their choice to exceed 20 by 2 or 3).
For example, perhaps a Mountain Dwarf gets the ability at level 6 to identify any type of stone or metal (including gems). At level 12 gets the ability to mold and smith metal into any design he wants (for example, as a smith make normal weapons, jewelry, etc, as long as they have the supplies and time). At level 18 (or 20) they get the ability to create Magic Armor and Weapons if they choose with it taking a year for each +1 or equivalent that they imbue the item with.
Things like that...which inspire one to take a certain race or subrace, but it's the future of the race that you look at, not the race at creation. You would still see them separated by Ability scores, but it is in regards to future development stressing the usual traits rather than up front character creation.
Thoughts?