Anybody interested in playing Shadowrun?

1. Never heard of it. I was 7 by 1992... :D Not really old enough to get interested in RPG's.


Ahh... character almost ready (just edited one of my already made characters), exept for equipment (and I've go 400 000! Yeah! Time for the Cyber-mage! :D ).

...Oh yeah, the history/background...


And uhh... I kinda have 10 points worth of edges & flaws... (10 points BOTH!) ...just wondering if it's okay... (I might have gone a bit too far...)


Character concept: A pistol-mastah elf magician with cyberware. ;)


Now... must... sleep...
 
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1. Thought so. Ah, I already feel like an old man. ;)

Concerning Flaws/Edges:
If they make sense and not because you needed those extra points (Ambidexterity ain't cheap!:D), no problem with me at all.
 

Douane said:
Concerning Flaws/Edges:
If they make sense and not because you needed those extra points (Ambidexterity ain't cheap!:D), no problem with me at all.

Hehee... :D ...now I just have to make up a good explanation to Bad Karma... ...Mission Impossible.

I lowered both to 8 points, which was the most I could reasonably explain. ...but now I have the ambidexterity. :)
 
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My priority placement

A Money
B Skills
C Attributes
D Ork
E Mundane

The character will be a goblinized ex-marine biologist, who barely survived the night of rage. The experience left him seriously traumatized, and instead of doing research at sea he’s in the city carrying a gun (read highly educated wannabe sammy.)

My edges and flaws count goes around 10 points too. The flaws will be a mild allergy, flashbacks, and a phobia. Is large fire's common or uncommon phobia?

The edges are still bit undecided but probably look something like this: water sprite, college education, human looking, bonus attribute point, resistance to toxins.

The avail 8 just sucks, since I can't get a sniper rifle for him.:(
Can I make a custom weapon?
 

Rules questions:

1. Do we have to take the street index into account when buying stuff in character creation?

2. Why the hell do magicians have to use optical vision magnification instead of electrical?

3. How much affect does the SIN actually have? Is it even possible to have a SIN and be a shadowrunner?

4. I've got 7 things not from the main SR rulebook. Do I scan & send the stuff for you to be judged?

1) Ares predator III
2) Concealable quick-draw holster
3) High power eye laser system (cyberware)
4) Tool laser (needs the latter, cyberware)
5) Smartlink-2 system
6) Nutrition (spell)
7) Wind (spell)


My edges & flaws at the moment are:

Ambidexterity (8)
Low Pain Tolerance (-4)
Astral Impressions (-2)
Infirm (-1)
Weak Immune System (-1)

Priority system: CADEB

Concept: Character is an elf, who was born at Tir Tairngire and left to Seattle. Has worked at (insert a gunmaking corporation here. Ares?) building weapons. Now working for money as a shadowrunner. Strong feelings against humanis policlubs and racists.
 
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Xael, according to the rules Magicians have to use optical vision Mag instead of electronic vison mag for the same reason that they cannot cast spells through electronic binoculars. Its the way the image is compiled.

Optical mags work like glasses more or less, its not replacing the image your brain sees, just magnifying it. Electronic mag does replace the image with what the electronics can see, and then it paints that directly on your brain.

At least that is what I gleaned from the Dumpshock forums where the Authors of the game system hang out to answer questions. Its pretty much the official web forums for shadow run without being official because there are no official ones(If that makes any sesne).

Douane here is my concept if you are still accepting:
A female elf ex-bodygaurd from Tir Na Nog,

her merits and flaws:
Good looking and knows it +1
Extra enemy -1

Priorities:

Money
Attributes
Elf
Skills
Mundane

The only things she has that aren't from the main book are:

Smart link 2 (same as smart-link 1 only called shots are +2 tn instead of +4)

Range finder Accessory to the Smart link (-1 to tn at long -2 at extreme, as vision mag cycer is not compatible with smart links)

Internal smart-link 2 equiped Ingram Smart Gun

Predator 3(its an Ares Predator 2 with a smart-link 2 instead of 1)

If this is ok with you let me know, I will email you her history, and give everyone else a heads up on what she can do so we get our bases covered as far as needed skills.
 

Howling Coyote said:
Is large fire's common or uncommon phobia?

Fire is an uncommon phobia (even if you lived in barrens during the recent riots:))


Can I make a custom weapon?

I'd prefer this option to be only available as a possible reward later on.


The avail 8 just sucks, since I can't get a sniper rifle for him.:(

Have you looked at a hunting rifle, ie. the Remington 950? If it doesn't suffice: Military hardware ain't that easy to come by and I doubt the Marines let him keep his service one. If you really want one, it might be available, but at a price: Ranger Arms SM-3 24,000 Nuyen; Walter MA-2100 39,000 Nuyen.
 
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Xael said:
Rules questions:

1. Do we have to take the street index into account when buying stuff in character creation?

Nope, never done so!


2. Why the hell do magicians have to use optical vision magnification instead of electrical?

Shalimar already got you the canon explanation; however I tend to differ on this. If you put it into your cybereyes (hopefully I assume you've got two of them) you can use either. Unfortunately this brings up another point I should have mentioned earlier: IMC cybereyes still count as artificial sensory apparati, ie. they are unaffected by mana-based illusion spells. Sorry, if this puts a crimp in your plans.


3. How much affect does the SIN actually have? Is it even possible to have a SIN and be a shadowrunner?

Let me get back to you on this. :)


4. I've got 7 things not from the main SR rulebook. Do I scan & send the stuff for you to be judged?

1) Ares predator III
2) Concealable quick-draw holster
3) High power eye laser system (cyberware)
4) Tool laser (needs the latter, cyberware)
5) Smartlink-2 system
6) Nutrition (spell)
7) Wind (spell)

1-2: No problem.
3-4: Eeww, freak!!! :D ;) No problem.
5: No problem.
6-7: Please send them over to me! (Email is in my profile)
 
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Ok, changing to electronic vision magnification (takes less essence :D ).

Unfortunately this brings up another point I should have mentioned earlier: IMC cybereyes still count as artificial sensory apparati, ie. they are unaffected by mana-based illusion spells. Sorry, if this puts a crimp in your plans.

Err... what?

3-4: Eeww, freak!!!

What!?! :p He's a gunsmith! He needs tools! ...not to mention some utility stuff for melting those darn maglocks... ;)

6-7: Please send them over to me!

On their way.

Oh damn, I also bough a uhh... a police motorcycle from rigger 3. I'll send that also.

Nice flaw for mage with not enough stat points, isn't it? But as fits well with the rest, carry on.

I thought about changing it to distinctive style, but are long black coat, black clothes, long black hair, black motorcycle and 2 big pistols distinctive enough? :D (OR, I we could make a new flaw called "tends to shoot racists on sight"... no wait, can I do that with compulsive?)
 
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I thought about changing it to distinctive style, but are long black coat, black clothes, long black hair, black motorcycle and 2 big pistols distinctive enough? (OR, I we could make a new flaw called "tends to shoot racists on sight"... no wait, can I do that with compulsive?)

Hehe

Ok, changing to electronic vision magnification (takes less essence ).


quote:
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Unfortunately this brings up another point I should have mentioned earlier: IMC cybereyes still count as artificial sensory apparati, ie. they are unaffected by mana-based illusion spells. Sorry, if this puts a crimp in your plans.
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Err... what?

Well Mana based illusions would be something along the lines of invisibility, the physical version that would affect machines would be more draining to cast, hence, Improved Invisibility is +1(M) to drain.
 

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