Vaalingrade
Legend
As long as they finally do away with the stupid metal armor thing for Druids.
Different classes getting shared spells at different spell levels was a huge loss for classes that factored those spells more towards their core identity. Seeing shared spells shift levels about some in the spell lists would be a good thing
Level 2 flamestrike for clerics then.Wizards getting level 3 fireball, and clerics getting level 5 flamestrike, protects the identity of wizards.
But I do think druids should get a level 3 polymorph equivalent.
Except 90% of the class is the spell slots.Yeah, if the point is to balance the Class, then mess with the Class.
Dont mess with the balance of the Spell Slots.
Then why have classes?Level 2 flamestrike for clerics then.
Niche protection can and should burn.
Oh..But I do think druids should get a level 3 polymorph equivalent.
No, no it shouldn't. The whole point of different classes is because people LIKE niches and specialization. Even in freeform systems people gravitate towards certain tropes and archetypes. If you want druids to cast fireballs... then it should be restricted to wildfire druids. Having every single spellcaster be same-y is a BAD THING.Niche protection can and should burn.
IMO, if any class should get magical secrets, it should be wizards.As far as I'm aware, people are upset about the bard's spell choices, because they're being pulled from their niche.
Classes are convenient readymades, whose features players can then customize, swap, and tweak.Then why have classes?
This! This is the way.Classes are convenient readymades, whose features players can then customize, swap, and tweak.
No, no it shouldn't. The whole point of different classes is because people LIKE niches and specialization. Even in freeform systems people gravitate towards certain tropes and archetypes. If you want druids to cast fireballs... then it should be restricted to wildfire druids. Having every single spellcaster be same-y is a BAD THING.
Example - this was for Vampire the Requiem, but same concept applies. Three magic factions, and one of them got an ability that would let them freely steal magic from the other factions for free. Players did NOT like that. They wanted niches. The writers were surprised, thought it was strange. But the players were clear. Having one magic type have free access to all other magics was not something the player base at large wanted.
Bards also got pulled out of the wizard's niche & into their own niche, which is a good thing because 5e made bard overlap too much with wizard. Bards aren't masters of all things magic who also happen to have competent melee skills & great strengths in diplomancy type stuff.As far as I'm aware, people are upset about the bard's spell choices, because they're being pulled from their niche.
So your fine with a fighter casting fireball at level 5 too?Classes are convenient readymades, whose features players can then customize, swap, and tweak.
To the point that I explicitly built my game to make that a thing, yes.So your fine with a fighter casting fireball at level 5 too?
I disagree, because I think this would homogenize the game. Given the internet, players would have optimization spreadsheets available within 24 hours and instead of more choice we would end up with less.Classes are convenient readymades, whose features players can then customize, swap, and tweak.
If the Fighter is giving up part of the Fighter design space in order to cast Fireball, and it is a fair trade, and the character is balanced compared to other characters, then why not?So your fine with a fighter casting fireball at level 5 too?
I think we would end up with three, maybe four de facto classes: the optimized fighter/tank, the optimized ranged DPS, the optimized rogue, and maybe the optimized buffer/support.If the Fighter is giving up part of the Fighter design space in order to cast Fireball, and it is a fair trade, and the character is balanced compared to other characters, then why not?
Why would I want to play the character that the designer wants to play, when customization allows me to play the character that I want to play?
I disagree.
I don't see any reason why one spell list can't be weaker than the others. And then classes that use that list get stronger other features.
I.e. wizards power is all in the spells. But druids power is half spells and half other.
Might want to make it a little more clear from class descriptions that druids are more gish than straight casters, but I don't see a problem with that.