D&D (2024) Anyone else looking forward to the next Priest Classes Packet? What do you expect?

The Wizard class needs more thematic focus.

The most important themes for the Wizard class are:
  • Elemental
  • Force (Magic Missile, Mage Hand, Fly, Arcane Armor, Shield, Tiny Hut, Wall of Force, "dunomancy", etc.)
  • Illusion

The Wizard should probably lose Necromancy (death, fiend) and give it to Cleric and Warlock. Lose Enchantment and give it to Bard and Warlock. And lose Divination (prescience, teleportation) and give it to Cleric and Bard.

The Wizard focuses thematically on the magic of creation, including Illusion in the sense of altering reality.

Never going to happen.
 

log in or register to remove this ad

Yaarel

He Mage
Never going to happen.
I hope it does anyway!

I think it is ok for the Wizard to figure out how to cast other spells that the character finds as treasure. Collecting scrolls and spellbooks, and libraries is part of its flavor.

But the automatic known spells that come when the Wizard levels up should only be: Elemental, "Dunamancy", and Illusion.

In 1e, the Wizard was the every-mage class. But that just isnt true in 5e, and hasnt been since 3e.

The Wizard needs a tighter focus, just like other fullcaster classes do.
 

aco175

Legend
When the spells get imbalanced the entire game convolutes and self-destructs. 3e died this way.
I do not recall the spell lists being the self-destruct button of 3e. If fireball is a level 3 spell for wizards and a level 4 slot for druids, wouldn't that be just another way to provide balance to the classes. Could make druid a half-caster and do the same thing if we wanted to leave spell levels alone though.

I predict the new packet will be full of feats and new ways to use your channel divinity. I can see changing paladins some to give them a channel divinity ability and cut down on spells. It seems most spells just get used for smite anyways.
 

tetrasodium

Legend
Supporter
Epic
I do not recall the spell lists being the self-destruct button of 3e. If fireball is a level 3 spell for wizards and a level 4 slot for druids, wouldn't that be just another way to provide balance to the classes. Could make druid a half-caster and do the same thing if we wanted to leave spell levels alone though.

I predict the new packet will be full of feats and new ways to use your channel divinity. I can see changing paladins some to give them a channel divinity ability and cut down on spells. It seems most spells just get used for smite anyways.
Different classes getting shared spells at different spell levels was a huge loss for classes that factored those spells more towards their core identity. Seeing shared spells shift levels about some in the spell lists would be a good thing
 

Mephista

Adventurer
Druids. I expect druids. Hopefully in a more interesting package so that they'll not be the least played class by a mile anymore.

I'm expecting that we'll get some more rules on healing and Exhaustion/yo-yo combat. I get the feeling that bringing someone back up from Unconscious is going to have an exhaustion penalty now. Which means that bigger healing amounts will be necessary to keep them from piling up exhaustion super fast. (hint - All that channel divinity healing has to have a use!)
 


FireLance

Legend
I think we should go the route of baking some sort of once per round damage bonus into general character progression and as class abilities (such as the cleric's Blessed Strikes).

Say, at 5th level, every character gets a +1d8 damage bonus to one target the first time they deal damage with a weapon or a spell on their turn. This increases to +2d8 at 11th level and +3d8 at 17th level.

This immediately removes the need for cantrips to scale in damage and resolves the dissonance that cantrips deal more damage than spells cast using a 1st-level spell slot at high levels.

Class abilities can then modify this damage bonus further. Say, a wizard can apply this damage bonus to all creatures within the area of effect of their spells instead of just one. A fireball can now deal just 6d6 damage, but one cast by a wizard will be more damaging than one cast by a druid.
 


tetrasodium

Legend
Supporter
Epic
Yeah, if the point is to balance the Class, then mess with the Class.

Dont mess with the balance of the Spell Slots.
Why assume that the spell is not a probablem? Why assume that having the base spell elevated to where evoker & similar specialists should maybe take it won't cause a problem for he drusts & specializeds of all types?
 

Yaarel

He Mage
Why assume that the spell is not a probablem? Why assume that having the base spell elevated to where evoker & similar specialists should maybe take it won't cause a problem for he drusts & specializeds of all types?
Why not make Fireball a Cantrip at will?

Why not make Wish a Slot 1 Spell?
 

Remove ads

Top