robertliguori
First Post
You know, I've always had better results with carrots than sticks vis a vis preventing PCs from looting shopkeeps. A dealer in magic items who suffers a break-in and then hires the PCs to recover his loot (thereby getting the PCs to become known and honorable quantities in that area) works much, much better than any contrived set-up of defenses, wards, and guards.
As for the economy: I do mix it up a bit. I don't have particular trouble deciding "With this mix of gear, in this community, at this time, with this band of PCs selling it, what is a reasonable percentage of book price for this haul?"
The trick is to simply track the party's wealth by level, and adjust the mix of encounters accordingly. If party wealth starts creeping up too high, throw a few charitable or personal missions at them, so they can level to the point of no longer being unbalanced. Likewise, if the party keeps reinvesting wealth in the community / blowing their haul on ale and whores, more opportunities for loot keep falling into their laps. Parties looking to squeeze every last clipped copper out of their encounters will be over-equipped, and parties that honestly don't care about wealth will be under-equipped; at that point, you simply make a note of when the disparity is enough to justify a silent adjustment of the party's ECL, and adjust encounters accordingly.
As for the economy: I do mix it up a bit. I don't have particular trouble deciding "With this mix of gear, in this community, at this time, with this band of PCs selling it, what is a reasonable percentage of book price for this haul?"
The trick is to simply track the party's wealth by level, and adjust the mix of encounters accordingly. If party wealth starts creeping up too high, throw a few charitable or personal missions at them, so they can level to the point of no longer being unbalanced. Likewise, if the party keeps reinvesting wealth in the community / blowing their haul on ale and whores, more opportunities for loot keep falling into their laps. Parties looking to squeeze every last clipped copper out of their encounters will be over-equipped, and parties that honestly don't care about wealth will be under-equipped; at that point, you simply make a note of when the disparity is enough to justify a silent adjustment of the party's ECL, and adjust encounters accordingly.