This thread got too long since i last saw it... too lazy to go through quoting...
As for the "new age D&D players weened from video games," that would be me. If you've got a problem with how I came into the game or that I wasn't yet born when you first started playing, well...I don'ting care. Despite my brutish upbringing in the gaming world, I actually dislike 4E*, have pleasantly nostalgic memories of what little 2E I did play, and would be open to trying earlier editions if presented the opportunity. There is no means for me to not take that comment personally.
As for the traveling merchants, bravo to the person (Treebore?) who said that in medieval/renaissance times merchants made up a large portion of travelers. I don't see why people would get angry about having traveling merchants in the game world. in my games, merchants are often also parts of guilds and frequently a given shop owner will have trade agreements and communications with other nearby merchants. So that if he personally doesn't have a particular item, he may know someone who does. Of course, that person returns the favor and sends business his way when the situation is reversed. Always seemed sensible to me.
Maybe at the level range you were using, and it's fine to use DM powers. Just a few levels later, though, the wizard can have Phase Door, which IS on the permanency list, and for your example would work just as well (At least, it can transport you far enough to a tunnel to the real vault only accessible via phase door).
EDIT: *And there's nothing wrong with you if you do like 4E, I was just using myself (yeah, anecdotal evidence, so what?) to disprove the person who made the comment, since by his reasoning I should not have the preferences I do.
Yes, plenty of merchants on the road, but there's a difference between peddlers, small trade, and carrying large amounts of silver, gold, and materials across territories which have been infested not only by your average harrier, but by and large it could be a way to travel if there were ways to keep yourself together. More likely, however, a smart item seller would be willing to pay the overhead for a strong man, a few bags of holding (if available) and a little bit of Teleport to get his merchandise out of the way if he was thinking smart . . . merchants would also benefit from a type of bag of holding which appeared in 2e (I believe a Dragon Supplement) which allowed you to 'key' into a location and draw resources through it.
There are so many great ways to cast... but this is so far off-topic that we should either start a new thread on it or end it on an agreement to disagree.
Slainte,
-Loonook.