Armour Dilemma: Am I Wrong Here?

Re: Re: Re: ?

arnwyn said:

fusangite was being consistent with the rules. He was correct in doing so (only one player, with a history of having strange reactions, was upset).

So, even though the encounter ended up not happening for a large part of the group you think that the encounter couldnt've been run better? I'm not denying it wasn't run by the rules - I'm just saying that the encounter would've been more satisfying for all participants with a little common sense (the Dukes reaction time seemed ridiculous) and loose interpretion of the rules.

In my mind the consistency of the rules aren't as important as running an enjoyable game. Being correct, right or realistic (terms used quite a lot in this thread) isn't as important as running a good game.
 

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Re: Re: Re: Re: ?

Numion said:


(snip) ....

In my mind the consistency of the rules aren't as important as running an enjoyable game. Being correct, right or realistic (terms used quite a lot in this thread) isn't as important as running a good game.

I couldn't agree more Numion. Afterall, this isn't a debate, an election or a court case, it is a GAME!
 

Re: Re: Re: Re: ?

Numion said:


So, even though the encounter ended up not happening for a large part of the group you think that the encounter couldnt've been run better? I'm not denying it wasn't run by the rules - I'm just saying that the encounter would've been more satisfying for all participants with a little common sense (the Dukes reaction time seemed ridiculous) and loose interpretion of the rules.

In my mind the consistency of the rules aren't as important as running an enjoyable game. Being correct, right or realistic (terms used quite a lot in this thread) isn't as important as running a good game.

I don't know, bending the rules so that the PC's are always in the best position to deal with things get's pretty stale in my opinion.

I would enjoy the game less if the DM never made me deal with the downsides of my character decisions. And using heavy armor is a decision that has it's down sides, most notably in a night attack.

It makes the victory seem meaningless if the DM made sure I was going to win. If I can count on the DM to be "inconsistant" when one of my decisions catches up to me, then it really isn't a decision with consequences. PC's should be heroes, and heroes often have to deal with adversity. That's how you find out they are heroes.
 

Re: Re: Re: Re: ?

A general point that I think may have been lost:

One of the features of this ambush was that I wanted to create a situation in which the vampires were disadvantaged, in order to provide the characters an opportunity to take them on. Thus, I came up with a scheme whereby the high level casters amongst the vampire wizards would have used-up a large portion of their high level spell slots with mind-control spells cast on NPCs rather than hitting the characters at full strength. Furthermore, I had the vampires doing a time-critical task that required the vast majority of their attention so that they couldn't focus it all against the PCs. It therefore seemed only reasonable to me that given that the vampires' own strength would be drastically depleted for this encounter, that the party should also be caught somewhat off-balance.

Let's start by responding to Numion,

So, even though the encounter ended up not happening for a large part of the group you think that the encounter couldnt've been run better? I'm not denying it wasn't run by the rules - I'm just saying that the encounter would've been more satisfying for all participants with a little common sense (the Dukes reaction time seemed ridiculous) and loose interpretion of the rules.

So you think my game would have been more enjoyable if, in addition to the heavily-armoured characters not showing up, the duke hadn't shown up either, the sorceror hadn't returned to the melee and a rogue, a bard and a wizard had been left to face down the vampires on their own?

It seems to me that you cannot simultaneously make the case that it was unfair for me to enforce the rules for putting on armour and make the case that I should have superseded the rules in order to prohibit the characters from receiving the aid of an NPC because receiving it (even thought it was within the rules) was "unrealistic."

If I had decided to waive the rules and allowed people to don their heavy armour instantaneously, would it be your position that this rule should never be enforced in my campaign again or that it should be randomly enforced based on "mood"? Would it also be your position that rules for donning light armour should also be thrown out the window?

In my mind the consistency of the rules aren't as important as running an enjoyable game. Being correct, right or realistic (terms used quite a lot in this thread) isn't as important as running a good game.

Some people who have a tactical emphasis rather than a role playing or puzzle solving emphasis (see above post on this distinction) cannot have fun if the rules are arbitrarily changed on them all the time. Tactically-focused players like to know that the rules are always applied equally both to themselves and to their adversaries. So, it's not simply a case of waiving rules willy-nilly and everyone being happy because of that; some players won't want to continue in a group where they don't know whether it will take them 40 rounds or 0 rounds to put on their armour -- and, by extension, where they don't know whether it will take their adversaries 40 rounds or 0 rounds to put on their armour. How could tactically-focused players plan an ambush if they couldn't rely on knowing whether I would apply the armour donning rules to the people they intended to ambush?

thought it was rather kind allowing the Duke to get there and help out the abusive player's buddies since the abusive player clearly wasn't going to get there. Kinda seemed to me like fung was making sure the other players didn't suffer for one player's stubbornness. Did I read all of that incorrectly?

Yep. I cannot say that didn't influence my decision. I didn't see why I should punish the heroic characters who tried to save innocent lives. However, I made sure that getting the duke's aid did not involve breaking any rules.

In response to Drezden327,

4) I think the timetable you laid out is just flat unrealistic. There is no way all of those things could have happened in such a short span. To get past the Duke's servants in 2 rounds (12 seconds)? It probabaly takes that long to open the door.

Opening a door is a move-equivalent action (ie. 2-3 seconds) according to my recollection of the PHB.

then the Duke is going to need to get aclimated and get an explanation - another 30 secs, etc. etc. The specific actions aren't important - the entire sequence you laid out would take a lot longer than the time you alloted for it. Non-combat time should not be marked off round by round like combat time.

The sorceror had had 4 rounds to think up the shortest-possible things to say both to the guards and the duke which took about 20 minutes of game time. Thus, his statements were incredibly terse; in fact, he simply flew over the guards' heads after two rounds, conversation only partly concluded.

Why would the duke need a detailed explanation of what was happening? He'd just conducted a 1 hour public meeting about it 5 hours before?

5) Since you planned this epic battle for 10 hours, one would presume that you wanted to see the battle with the entire party. Therefore, I think you could have played a more pro-active role to change the situation, by a) telling the PCs flat out - "There is no time to put on heavy armor. If you don't come IMMEDIATELY all will be lossed."

Well, I thought saying "it will take 40 rounds to don this armour. You can stop putting it on any time," 20 times would have been sufficient. I have to tell you, this thing hit me right out of left field. Similarly, the other players kept commenting that if people took the whole time to put on their armour, hundreds of people would die. At one point, the bard practically yelled at the whining player (whom she's been common-law married to for 5 years) who was complaining that the other PCs didn't wait for them, "People are dying! What are we supposed to do!?"

or b) Adapting, and penalizing the PCs by making the battle harder - since they didn't come immediately - but letting the battle go forward anyway. Since you delayed, the vampires have re-grouped, etc etc.

That would likely have happened if the whole group had decided to sit at home while the armoured characters put their armour on. That eventuality I had planned for, complete with different locations, available spells, etc. for the vampires. The group would have found the tower heavily fortified and well-defended with the guard pretty well wiped-out.

In response to Valiantheart,

Elves enter a reverie state. It is cross between meditation and sleep, but it is effectively sleep. An Elf requires 4 hours of reverie compared to other humanoids 8 hours of sleep to gain rest from fatigue BUT all races require 8 hours of rest in order to memorize spell/regain spell slots. So while an elf does not need 8 hours of reverie to recover from fatigue, he would need another 4 hours of relative rest and solitude before being able to regain any spells he used from the previous day.

To further clarify, an elf would need 4 additional hours after their reverie of non taxing relaxation to recharge. Any thing strenuous, like combat or running for instance prevents them from regaining spells.

I'm not arguing that the duke had regained all his spells or that no rest of any kind is required by elven sorcerors. All I'm telling you is that he wasn't asleep.
 

Re: Re: armour question

Numion said:
I do see. If the general consensus was that the encounter was all good and dandy this thread would've died a long ago.
Faulty logic. In the first three pages, the majority (~70%) of posts agreed with the DM's calls. The last two pages have been mostly driven by three or four people who don't agree with said calls.

The general consensus is, in fact, that the DM was in the right. Including among the DM's own players (6 of 7).

You also said that following the rules to the letter keeps the game fair for all. Apparently not, since the NPC Duke made it to the scene at superman speed and PCs didn't. All "by the book".

The Duke made it to the scene as rapidly as he could using haste and fly... just as the PCs not wearing armor had done several rounds before. Call it Superman speed if you want, but most people think he was within the rules here.
 

Lazarus, in response to your observation about support for various positions,

33 agree with me entirely
7 agree with the player
8 have adopted equivocal positions

So, I've fallen from 70% support to 69% support in the course of the last 2 pages.

Not that I won't continue arguing with people here but I've set up a poll/thread elsewhere to debate the basic principles underlying this discussion.
 
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Re: Re: Re: Re: Re: ?

fusangite said:
The sorceror had had 4 rounds to think up the shortest-possible things to say both to the guards and the duke which took about 20 minutes of game time. Thus, his statements were incredibly terse; in fact, he simply flew over the guards' heads after two rounds, conversation only partly concluded.

So... How long did it take your players to formulate a plan of action, decide what to say, etc.? I'll bet it took a while, like it does before every other large combat in a D&D game... The characters, on the other hand, managed to do it all by telepathy in 6-12 seconds?

You've had every logical reason to let those people get their armor on, but you decided not to. Nothing necessarily wrong with that, just stop claiming that your hands were tied...
 

Re: Re: Re: Re: ?

Numion said:
In my mind the consistency of the rules aren't as important as running an enjoyable game. Being correct, right or realistic (terms used quite a lot in this thread) isn't as important as running a good game.

If you are inconsistent and choose whether or not to apply rules based on whether it would make the current situation easier, the players will begin to rely on this, and the game will become less challenging. To most people challenge (of some sort, be it tactical, roleplaying or puzzle-solving) is what makes the game fun.

The players who didn't participate chose not to, even though they easily could have. The suggestion that this is a fault of the encounter setup boggles my mind. If my DM sets up a combat and I tell him that my character won't participate unless he waives the time limit on an expired buff spell, was the encounter poorly planned?
 

I personaly belive from your description that you were in the right. We as GM's have a responsibility to our players to keep things interesting and to force them into uncomfortable situations.

However: There are a few angles to consider.

1) if this is the first time the player has had a reaction like this, let it be and move on to the next session.
2) if this is repetative thing, aks him to stay at home or tell him you are not inviting him to play again. We are doing this to have fun after all.
3) if You have a habit of creating encounters in which the players with the heavy armor are prevented from using It, then maybe, just maybe the player has a point that you should listen to. Being denied your hard earned gear on a regular basis can be quite anoying.
4) Consider making a Armor enhancement effect (say at +1 or +2) that gives the "Captain Power Effect". If the player really has a problem with not wearing his armor, he can pay for the enhancement at the local Enchanters shop.

Just a few thoughts...
 

donning armor

I had the reverse problem in one of my games. the PC in question (also in Full Plate) got submerged in 15' of water and was gonna drown if he didn't get out of his armor. per the donning/doffing of armor rules he was gonna drown. his responce was to cut straps etc and drop the sholder plates and brestplate 1st then try to surface with the reduced weight. had he removed all of the armor even rushing he would have drowned 2-3 rounds before he finished. In the end getting the tanks to adventure without their armor is like asking the wizard to burn his spellbooks. but as was mentioned earlier you faced them with a choice, the options of wich they didn't like. thats your job as a GOOD DM. so dont let it bother you if they had to choose. Sounds like it would have been an intense fight at the tower, wish I could have seen it.
 

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