doctorbadwolf
Heretic of The Seventh Circle
To be clear, I have no interest in or intention of designing a class that has to sit on its hands for a round in order to do its cool thing. That is, IMO, inherently bad design.
edit: what I will do is look at creating more incentive to plan ahead, use stealth, and play smart. But I won’t make a class that forces an exact turn by turn process every time, every character. There has to be playstyle fluidity or it isn’t worth making the class. Full stop.
edit: what I will do is look at creating more incentive to plan ahead, use stealth, and play smart. But I won’t make a class that forces an exact turn by turn process every time, every character. There has to be playstyle fluidity or it isn’t worth making the class. Full stop.