D&D 5E Ban Variant-Human! Impact?

DND_Reborn

The High Aldwin
People say things like this all the time - but sometimes it's the truth and sometimes they just haven't analyzed their games enough to really understand what's occurring.

Really... Huh, I guess I am just a moron then? Our game runs just the way we like it, thank you very much. Our current game has ONE variant human in it, along with a dwarf, half-orc, half-elf, elf (formerly dragonborn reincarnated to elf), and a dragonborn. Obviously people like playing whatever race they want for different reasons.

Your OP complains about getting combat and defensive feats early, making them too good for you; or at least too good too soon. Other feats are better early on but you don't want to give up ASI to get them. So, variant humans can grab them and other races can't.

Boo-hoo! :cry:

Other races have other benefits to balance it all out. So, this isn't hard you know. Remove variant humans entirely, give them something other than a free feat (like a list of options that won't tweak your nose), or any of the other ideas people have said. If you don't like how feats scale, change them.

I really like this change!

LOL good. At least you like something... :rolleyes:
 

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Mistwell

Crusty Old Meatwad (he/him)
Only time I’ve ever played Standard Human was when I rolled 5 odd stats. With point hit or standard array just doesn’t make sense when every other race option has so many fun things and standard gets... +1’s

My very first game of 5e where I wasn't the DM I rolled up a wizard which had almost all odd stats. It was also a game with plenty of political and exploration stuff, in addition to combat. And we were using encumbrance.

It just made sense to not have a dump stat. I needed all the stats. Strength was needed to carry my normal equipment. Dex for AC and initiative and saves and stealth. Con for saves and hit points. Intelligence for all my spells, and history and investigation. Wisdom for saves and perception. Charisma for persuasion and deception. The nature of the game, and the stats I rolled, just really drove me towards the non-variant human.
 

FrogReaver

As long as i get to be the frog
Nearly everyone calls the human variant feat 'Free'. Drop out the feat and the human variant gets: +1 to two ability scores and a skill. That is faaaaaaaaaar less than any other race.

It gets a feat that doesn't require forgoing an ASI. That's what is meant by free.

Imagine there was a feat that gave you +1 to dexterity, the ability to double move once per combat, darkvision, natural weapons and a skill proficiency. That would be a very competitive feat for non-great weapon PCs. That is what a tabaxi gets in place of the variant human feat.

That's likely the best racial ability you could come up with and it's still inferior to the actual feats the variant human gets to select.

As we can see, there is a real cost. It allows them to be better at certain things than other races at a low level, but that is intentional. They want the humans to be the adaptable and strong race. They want them to be amongst the most common races for PCs, if not the most common.

Disagree

The flexibility and lack of balance in the feats makes the human variant a strong choice in you're trying to optimize, but it is not a race that gets a free feat. It pays dearly for it.

It really doesn't though. No racial combination of abilities is better than a feat for a number of classes (which classes those are depends slightly on stat generation method).
 

DND_Reborn

The High Aldwin
If all you care about is raw numbers, even the standard human with point-buy can have 14,14,14,14,13,12 for a total of +10 to ability scores at level one. That is 2-3 points better than most of the other races can hope for.
 

FrogReaver

As long as i get to be the frog
Other races have other benefits to balance it all out. So, this isn't hard you know. Remove variant humans entirely, give them something other than a free feat (like a list of options that won't tweak your nose), or any of the other ideas people have said. If you don't like how feats scale, change them.

The other races benefits don't balance out though.
 

FrogReaver

As long as i get to be the frog
If all you care about is raw numbers, even the standard human with point-buy can have 14,14,14,14,13,12 for a total of +10 to ability scores at level one. That is 2-3 points better than most of the other races can hope for.

No idea where you go the impression that anyone cared only about raw numbers.
 

ccs

41st lv DM
Variant Human Impact

1. Combat feats are generally strong in combination with high stat and multiple combat feats. Variant human greatly speeds up that process. A variant human fighter for example can have all his offensive elements by level 8. A variant human Paladin gets there at level 12. However, if variant human is banned then the fighter takes till level 12 and the paladin till level 16. Those are the levels that most groups won't reach in practice.

2. Other combat feats are used to increase concentration saves. Caster's tend to love these so long as they get them without impacting their stat increases. Without variant human that would generally put casters around level 12 before we would see these kinds of concentration boosting combat feats.

3. Defensive feats like Heavy Armor master aren't nearly as good if you get it near tier 2 as opposed to the start of tier 1.

4. Feats like healer and inspiring leader also are not nearly as good if you must wait till level 4 and give up a primary ASI to obtain them.

In short - I think most practical feat issues are because Variant Human exists!

Your wrong.
The issues exist because the DM isn't taking the characters capabilities into account when writing/choosing/running adventures.
1st, 4th, 8th, 12th+ lv? It's always on the DM to make things challenging/entertaining.
So stop whinging about feats & get on with being a better DM.
 

Mistwell

Crusty Old Meatwad (he/him)
It gets a feat that doesn't require forgoing an ASI. That's what is meant by free.



That's likely the best racial ability you could come up with and it's still inferior to the actual feats the variant human gets to select.



Disagree



It really doesn't though. No racial combination of abilities is better than a feat for a number of classes (which classes those are depends slightly on stat generation method).

Why are speaking again as if there is one true answer to this question and you possess it and everyone else who isn't seeing it like you just hasn't thought it through as well as you have?

And no, I am not putting words in your mouth. I can quote you in this thread for every summary of your position I just gave.
 

FrogReaver

As long as i get to be the frog
Why are speaking again as if there is one true answer to this question and you possess it and everyone else who isn't seeing it like you just hasn't thought it through as well as you have?

And no, I am not putting words in your mouth. I can quote you in this thread for every summary of your position I just gave.

please do so
 

FrogReaver

As long as i get to be the frog
Your wrong.
The issues exist because the DM isn't taking the characters capabilities into account when writing/choosing/running adventures.
1st, 4th, 8th, 12th+ lv? It's always on the DM to make things challenging/entertaining.
So stop whinging about feats & get on with being a better DM.

there's dm vs player challenge rating and that can easily be scaled by the DM. No issue there. There's intra party balance and that isn't necessarily scalable by the DM - though sometimes he can put more focus on a different pillar than is currently being focused on which can help but isn't a silver bullet of balance.
 

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