Douane said:
Doghead,
"11" Some things never change: The best deals are always made in dark back streets.
Appraisal 1, Bureaucracy 1, Protocol/any 1, Protocol/any 1, Running 1, Scrounge 2, SI/any 2; Increase Negotiation to level 2, Increase Streetwise to level 2; Contact (1), Well-connected (1)
"18" The rest of your lance used to laugh at you because you always volunteered for the Night Recon missions. Now ... they don't.
Perception 4; Night Vision, 'Sensor Mastery'
Wow. I was abit worried that the roll results would conflict with a character concept that had come together quite nicely. I suspect Douane's "invisible hand" may have had a ... well, hand in the serendipity here.
Hasic III below.
Key: LP = Life Path roll; bonus soft are the SI Career bonus skill points.
Not sure of the terminology for some of the skills to be decided.
Initial Generation (1 point remaining)
Protocol/??? 1 - I want Hasic to have some ability to act in a manner suitable for his title - he remembers his old life. It sometimes feels like a story he was once loved, rather than something he did himself. But he remembers it nevertheless.
Bonus skill points (4 bonus skill points)
Career/mercenary 2 (3 points)
SI/guitar 1 (1 point)
Life Path
Protocol/??? 1 - Hasic has dealt with enough patrons/employers/masters by now to understand how they liked to be approached and handled. The best thing about it is that it means he also knows how to wind them up.
Protocol/??? 1 - The street has its own ways of doing things, and "the man" can be as fussy as any stuffed shirt.
SI/??? 2 - Hasic has a fairly good understanding of the legal ins and outs of the laws pertaining to mercenaries. While he couldn't practice, he can usually tell when someone is trying to blow smoke up his waste outlet, or how much hot water a particular course of action will land him in.
I am a little unsure as to what extent the latter overlap with Career/merc, if at all?
PS: Just realised that the point spent on protocol leaves him unable to reach Pilot/mech 3. I could drop Blade or the Protocol but they feel rather intergral. Can I put the 2 points to a Pilot/mech increase in the near future?
Wei Hasic
A2 - 30 points attributes, 20 points skills, 2 advantages,
Attributes
Build (BLD) - 3 (3 points)
Reflexes (REF) - 6 (6 points)
Intuition (INT) - 6 (12 points)
Learning (LRN) - 4 (4 points)
Charisma (CHA) - 5 (5 points)
Athletic (18-BLD-REF) - 9+
Physical (18-REF-INT) - 6+
Mental (18-INT-LRN) - 8+
Social (18-INT-CHA) - 7+
Advantages
Contact 1 (LP#1)
Reputation 1
Night Vision (LP#2)
Sensor Mastery (LP#2)
Title 1 (Heir to Baronet)
Well Connected 1 (LP#1)
Skills
"Mechwarrior Package" (13 points)
Athletic 9+
Blade 1/8+ (+1 point)
Running 1/8+ (LP #1)
Unarmed Combat 2/7+
Physical 6+
Gunnery/mech 2/4+
Piloting/mech 3/3+ (+3 points)
Small Arms 2/4+
Mental 8+
Appraisal 1/7+ (LP#1)
Bureaucracy 1/7+ (LP#1)
Career/mercenary 2/6+ (bonus soft)
Preception 4/4+ (LP#2)
Protocol/Underworld 1/7+ (LP#1)
Protocol/Military 1/7+ (LP#1)
Protocol/House 1/7+ (bonus soft)
SI/Capellan Sphere 2/6+ (LP#1)
Survival 1/7+
Tactics 1/7+ (+1 point)
Technician/Mech 1/7+
Social 7+
Leadership 1/6+
Negotiate 2/5+ (+1 point)(LP#1)
Scrounge 2/5+ (LP#1)
Streetwise 2/5+ (+1 point)(LP#1)
Equipment
Sword
Autopistol, three magazines and Ammo
Flac Vest
Military Communicator
Jumpsuit x2
Combat Fatigues (Urban Grey)
Background
To be added.