Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

Douane said:
a bit more background work with Shurai and perhaps life events

Sure, what did you have in mind? I think Jake is from Simpson's Desert in the Free Worlds League, to start with. : ]

Also, I definitely would like to try the random life events table . . . I mean, sheesh, I'm going to feel a little left out if I don't at this point. I don't want jake to be that boring!
 
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Wow, that was quick!


My previous answer got swallowed in the board hick-up, so once again.

I'd actually just read back and realized/discovered that you already gave me your House and told me to go ahead with the events. Er ... :o


So we got the House covered, onto the events.

Will you be rolling yourself? (2d10, the higher the better [generally, sometimes the middle results are very good, too], use Edge points to re-roll low results)

And what should I be looking for on the tables? I have to admit that I have less grasp on your PC and his concept than I had on the others. (Like I knew that Shalimar's McKenzie would never actually visit the Uni to learn Bureaucracy (of all things!). )


And what I meant with "background work": I was mainly looking for some hooks on your PC. I think I've two or three good ones each on the other PCs, but Jake eluded me a bit. :)


Folkert
 


Douane said:
Will you be rolling yourself? (2d10, the higher the better [generally, sometimes the middle results are very good, too], use Edge points to re-roll low results)

I rolled using irony games' die roller thingy and got a 15 and a 14. Not too surprising, considering I've got three Edges, heh. So what's behind door number 2?

Douane said:
And what I meant with "background work": I was mainly looking for some hooks on your PC. I think I've two or three good ones each on the other PCs, but Jake eluded me a bit. :)

Well, truthfully I'm having trouble with it myself. Jake's not what you'd call an interesting character, in the usual sense. There's nothing particularly wrenching or tragic about his past, and he's not pursuing some vendetta or dream. Part of his texture as a personality is that he's not really sure what he wants in the long run, so in a way that's freedom for you as a GM because you can hook him however you like. : ]

I think Jake was, well, not really a farmboy, but definitely a suburbanite growing up. He took a test at school, and they said that instead of college he should become a mechwarrior, so he did. His parents were happy about that, because it brought some prestige to an otherwise ordinary family, but they had a falling-out once Jake decided to leave the military. Truth is, Jake's parents raised him too well: Jake knew he wasn't really happy with the military lifestyle, and some of the things they'd ordered him to do didn't sit right with his conscience, so he left, and screw the stability of a regular paycheck.

But his impulse, though well-founded, didn't point him towards anything, only away from what he knew would be a soldier's grave. He's now a mercenary, since that's what happens to good mech pilots who don't really have a good direction in life. He's been relatively successful, in that he's not dead, owns a Battlemech, and makes enough money to send some home now and again, but his relationship with his family has been cool ever since.

Think of Jake as the oatmeal of this group. True, sometimes you want sushi, or curry, or corned beef and cabbage, and those are all great, but when you just got up and your stomach is complaining about how late you stayed up last night and how much fun you had, better reach for the oats.

-S

edit: PS - don't forget to come up with callsigns for when we're on a mission! Mine's a secret for now, heh heh.
 
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Douane said:
Doghead,

"11" Some things never change: The best deals are always made in dark back streets.

Appraisal 1, Bureaucracy 1, Protocol/any 1, Protocol/any 1, Running 1, Scrounge 2, SI/any 2; Increase Negotiation to level 2, Increase Streetwise to level 2; Contact (1), Well-connected (1)

"18" The rest of your lance used to laugh at you because you always volunteered for the Night Recon missions. Now ... they don't.

Perception 4; Night Vision, 'Sensor Mastery'

Wow. I was abit worried that the roll results would conflict with a character concept that had come together quite nicely. I suspect Douane's "invisible hand" may have had a ... well, hand in the serendipity here.

Hasic III below.

Key: LP = Life Path roll; bonus soft are the SI Career bonus skill points.

Not sure of the terminology for some of the skills to be decided.

Initial Generation (1 point remaining)
Protocol/??? 1 - I want Hasic to have some ability to act in a manner suitable for his title - he remembers his old life. It sometimes feels like a story he was once loved, rather than something he did himself. But he remembers it nevertheless.

Bonus skill points (4 bonus skill points)
Career/mercenary 2 (3 points)
SI/guitar 1 (1 point)

Life Path
Protocol/??? 1 - Hasic has dealt with enough patrons/employers/masters by now to understand how they liked to be approached and handled. The best thing about it is that it means he also knows how to wind them up.
Protocol/??? 1 - The street has its own ways of doing things, and "the man" can be as fussy as any stuffed shirt.
SI/??? 2 - Hasic has a fairly good understanding of the legal ins and outs of the laws pertaining to mercenaries. While he couldn't practice, he can usually tell when someone is trying to blow smoke up his waste outlet, or how much hot water a particular course of action will land him in.

I am a little unsure as to what extent the latter overlap with Career/merc, if at all?

PS: Just realised that the point spent on protocol leaves him unable to reach Pilot/mech 3. I could drop Blade or the Protocol but they feel rather intergral. Can I put the 2 points to a Pilot/mech increase in the near future?

Wei Hasic

A2 - 30 points attributes, 20 points skills, 2 advantages,

Attributes

Build (BLD) - 3 (3 points)
Reflexes (REF) - 6 (6 points)
Intuition (INT) - 6 (12 points)
Learning (LRN) - 4 (4 points)
Charisma (CHA) - 5 (5 points)

Athletic (18-BLD-REF) - 9+
Physical (18-REF-INT) - 6+
Mental (18-INT-LRN) - 8+
Social (18-INT-CHA) - 7+

Advantages

Contact 1 (LP#1)
Reputation 1
Night Vision (LP#2)
Sensor Mastery (LP#2)
Title 1 (Heir to Baronet)
Well Connected 1 (LP#1)

Skills

"Mechwarrior Package" (13 points)

Athletic 9+
Blade 1/8+ (+1 point)
Running 1/8+ (LP #1)
Unarmed Combat 2/7+
Physical 6+
Gunnery/mech 2/4+
Piloting/mech 3/3+ (+3 points)
Small Arms 2/4+
Mental 8+
Appraisal 1/7+ (LP#1)
Bureaucracy 1/7+ (LP#1)
Career/mercenary 2/6+ (bonus soft)
Preception 4/4+ (LP#2)
Protocol/Underworld 1/7+ (LP#1)
Protocol/Military 1/7+ (LP#1)
Protocol/House 1/7+ (bonus soft)
SI/Capellan Sphere 2/6+ (LP#1)
Survival 1/7+
Tactics 1/7+ (+1 point)
Technician/Mech 1/7+
Social 7+
Leadership 1/6+
Negotiate 2/5+ (+1 point)(LP#1)
Scrounge 2/5+ (LP#1)
Streetwise 2/5+ (+1 point)(LP#1)

Equipment

Sword
Autopistol, three magazines and Ammo
Flac Vest
Military Communicator
Jumpsuit x2
Combat Fatigues (Urban Grey)

Background

To be added.
 
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Shalimar said:
just so long as she isn't a male chaeuvinist pig, being female she most likely had a hard time in the combine as well, the Combine not being big on equality. it isinteresting seeing as they most likely could end up being roomates at points depending on accomadtions.

don`t worry, Yuriko is the silent type and would see it as a waste of time to tell anyone from outside the Combine how inferior he is. Especially because it is so obvious that evey child knows it. :cool:
No really, she ain`t that bad, she will allways take what she saw of you herself above any Combine propaganda. At least once she gets to know you.

Shalimar said:
Well aren't we all just a bunch of superwarriors?

So, er uh, how many of us are Kuritan? I only ask so I can get a gauge of how badly McKenzie is going to be um, affected, by the make up of the rest of the unit. I think its Radiant and someone else, but I'm not sure. She is a pretty rabid anti-Kuritan, with her history, its fairly understandable, her command was slaughtered by a Kurita raid, and she was very close to being sold as a slave/mistress to a Kuritan noble, not a happy thing.

well isn`t that going to provide a great mood over dinner ;)


Douane said:
And she is really likeable and quiet. (And if you don't like her, she will just hack you apart with her Katana.)

:eek: hey we`re not in KILL BILL here...

I`ll spent those two skill points you mentioned for a one point of Protocol and one in Stealth.
 

Looks like we have someone from every Great House. Quite the diverse group. Now we just need to meet and find a dropship and a job. Need to find a Union or a pair of Leopards since there are 6 of us.

Thanks for all your hard work Douane and making sure this game gets off the ground!
 

I'm not slacking off! :)

Expect an email shortly concerning special equipment options since you are the most privileged amongst us. ;)


Folkert
 

Douane, could I pretty-please have those random-events rolls resolved please? They've been bugging me all day! I got a 14 and a 15 for (obviously) the 2d10 table. Let me know if I should add more character details.

-S
 

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