Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

Oh yeah, I agree Radiant . . . tonnage is power, more or less. But we're actually not that lightweight, if you think about it. The Locust is the only 'mech under 40 tons, unless, uh . . .

A Phoenix Hawk LAM, a Locust, a Centurion, a Wolverine, a Warhammer, and a . . . what am I missing?

-S
 

log in or register to remove this ad


The last mech is my Wolfhound, a 35 tonner with armor and firepower up to par for a medium, at 6/9 its as fast as a light that size should be anyway.
 

Everyone,

thanks for posting your character!

I will go over them tonight/tomorrow and post any last questions/requests.


After that, there's only the mandatory assignment of House drinks :p , then we are good to go.


I'm looking at Thursday for the launch. :)


Folkert
 

OK. In the absence of knowing any better - 1V. I prefer guns that make a lot of Noise anyway.

I'll let Kevin do my shooting for me :D .
 


Hello.

I was looking over the ooc threads and noticed that this one still said recruiting. Now I have no experience with mechwarrior and at this many pages it's doubtful you're still recruiting. But I figured I had to ask. Who can give up the chance to play big mechs with even bigger guns :) .

So, got room for a newb?
 

doghead said:
OK. In the absence of knowing any better - 1V. I prefer guns that make a lot of Noise anyway.

I'll let Kevin do my shooting for me :D .


Doghead,

sorry, I had meant to weigh in on this, but falling asleep on my TRO didn't really help.

Urbanmech, Radiant and Shurai bring up some good points:
While Mechs are indeed the king of the battlefield, they are also incredible expensive to maintain, so people are looking for alternatives. Panzers might be useful in the open, but cities and wooded areas are prime territory for infantry.
MGs are the premiere Infantry killers of their (this) day. And while they don't have the greater range and require you to get up close to the target, within such areas this usuall constitutes no problem, because when you can see them, you are already close enough to shoot.

Heat almost never constitutes a problem for a locust, not even in a desert setting or in a vacuum.

As for getting close with the heavies, just don't overdo it. ;) The accepted doctrine of Mechcombat is to go the for heaviest mechs first, because they carry the greatest firepower, ignoring the lighter outriders or let your own lights deal with them. Now if that light does too much damage, many mechwarriors will (however reluctantly) disengage their primary target to "squash the gnat". The might work good for you if your own ally gets some good shots in on the distracted enemy, but if he manages to get few good shots in on your locust ... :D

Now if you want some more firepower (very understandable), you might want to consider the 3V. Doubling you medium punch (at the effective cost of 8 points of armor) and keeping the MGs with enough ammo (50 each), this puts you a touch above other recons.


Folkert
 

Drakknyte32,

everyone is welcome here, oldtimer or newcomer! (Provided that he/she has the patience to put up with me. ;) )

And, yes, we are still recruiting! :)

[Just a word of warning, though: The game will not primarily focus on mech-to-mech combat.]


So, if you would like to give it a try, you are more than welcome!

Folkert


P.S.: PC creation rules are on the first page, post 5 ff. Email me with any questions or post them here.
 

doghead powered up his MechHanger application (all 116k of it) and came up with this.

Armour (as per LCT-1V): H/8, CT/10, CT(R)-2, LT/RT-8, LT/RT(R)-2, LA/RA-4, LL/RL-8.
Weapons: Medium Laser-RA, Medium Laser-LA, MG-CT + Ammo (100).

If I can have it, I'll take it. If it an invalid design, its the applications fault.
If I can't, I'll take the 1V: Armour 64, Medium Laser and twin MG's.

Its just a gut feeling, but I want the full wack of armour.

Callsign: Rain
Mech: Locust LCT-?? god gave a turtle
 

Remove ads

Top