Drakknyte32
First Post
Okay I rearranged my skills so they fit the character slightly better. I think this works.
Gunnery/mech 3
Piloting/mech 2
Small arms 2
Unarmed Combat 1
Survival 1
Technician/Mech 2
Computer 2
And I rearranged my attributes a little so I should actually be able to hit in combat.
Build 2
Reflexes 6
Intuition 5
learning 4
Charisma 2
Athletic 10
Physical 7
Mental 9
Social 11
again suggestions are welcome for both of the above.
I've looked over the assault mechs and with what little I've gleaned about what each part does, and how cool the mech looks of course. The following are mechs I think I'd like, roughly in order of desire.
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Marauder II MAD-4A
Of course the one you said was completely off limits had to be the one I wanted the most
. The picture and design are just too cool.
King Crab KGC-0000
Another one that's not allowed but fits what I had in mind very well. The armor and weapon layout really attracted me and the design is pretty nice as well.
Atlas AS7-D
I don't really like the weapon loadout or design but the insane armor was just what I had in mind. I don't like this armor as much as the Crab's though.
Thug THG-10E
Yet another one that is not allowed. I really like the weapon layout and design.
BattleMaster BLR-1D
Another cool design and the weapon loadout is nice. I think I really want a ppc
. The armor is sufficient, if not as high as I had hoped.
Goliath GOL-1H
Unusual, but not bad, design. Well set out for long range attacks as well.
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Well there you have it. Every assault mech I wanted, and I have to choose one. Decisions decisions. :\
I guess I'll go with the Atlas. High armor was a priority and it has plenty of that, the weapons are also very powerful.
Of course if you decide I should have a marauder or crab instead I won't complain
I don't want to finalize it until I know a bit more though. Especially on how weapons, attacks, and armor work in the game. It would also be nice to know how heat works, and ammo cost. I also want to know if I can personalize my mech and if I can, how. Sorry for all the questions but I don't want to choose a crappy mech just because I don't understand the rules.
Finally, can you roll on the life events table for me. 2 2d10 and I'll use both my extra edges. That should help me define my character.
Gunnery/mech 3
Piloting/mech 2
Small arms 2
Unarmed Combat 1
Survival 1
Technician/Mech 2
Computer 2
And I rearranged my attributes a little so I should actually be able to hit in combat.
Build 2
Reflexes 6
Intuition 5
learning 4
Charisma 2
Athletic 10
Physical 7
Mental 9
Social 11
again suggestions are welcome for both of the above.
I've looked over the assault mechs and with what little I've gleaned about what each part does, and how cool the mech looks of course. The following are mechs I think I'd like, roughly in order of desire.
--------------------------------------------------------------------------
Marauder II MAD-4A
Of course the one you said was completely off limits had to be the one I wanted the most

King Crab KGC-0000
Another one that's not allowed but fits what I had in mind very well. The armor and weapon layout really attracted me and the design is pretty nice as well.
Atlas AS7-D
I don't really like the weapon loadout or design but the insane armor was just what I had in mind. I don't like this armor as much as the Crab's though.
Thug THG-10E
Yet another one that is not allowed. I really like the weapon layout and design.
BattleMaster BLR-1D
Another cool design and the weapon loadout is nice. I think I really want a ppc

Goliath GOL-1H
Unusual, but not bad, design. Well set out for long range attacks as well.
--------------------------------------------------------------------------
Well there you have it. Every assault mech I wanted, and I have to choose one. Decisions decisions. :\
I guess I'll go with the Atlas. High armor was a priority and it has plenty of that, the weapons are also very powerful.
Of course if you decide I should have a marauder or crab instead I won't complain

I don't want to finalize it until I know a bit more though. Especially on how weapons, attacks, and armor work in the game. It would also be nice to know how heat works, and ammo cost. I also want to know if I can personalize my mech and if I can, how. Sorry for all the questions but I don't want to choose a crappy mech just because I don't understand the rules.
Finally, can you roll on the life events table for me. 2 2d10 and I'll use both my extra edges. That should help me define my character.