Horwath
Legend
then just ban the spell.Ask your players not to build around a single spell.
then just ban the spell.Ask your players not to build around a single spell.
Once per attack from the attack action only. So, if one substitutes a multitarget cantrip for an attack using a class feature the spell only triggers once.CME clearly scales harder than intended.
So what's the best way to fix it?
Once per turn?
Scale by 1d8 per level?
1d8 every other level?
Something else?
Then make it if they summon numbers, they can't be used for combat (or use mob rules). Depending on the size of the group, if someone in the party summoned 4 or more, that's what I'd probably do.The game really slows down when you get 8+ creatures on the table.
And they have Summon Elemental for the actual summoning, limited to 1 creature.
Limiting CME to actually conjuring 1 elemental of CR 2 (or something similar) is a much better solution than "have a weapon buff."The game really slows down when you get 8+ creatures on the table.
And they have Summon Elemental for the actual summoning, limited to 1 creature.
They already did that in a previous book. It's called Summon Elemental, Summon Fey, etc...Limiting CME to actually conjuring 1 elemental of CR 2 (or something similar) is a much better solution than "have a weapon buff."
EVERY player can slow the game down. What spell do I cast? Which way do I move? People focus WAY to much on summoned stuff when any and all classes can grind a table to a halt. Its really far more player dependent. EVERY summoner I know is far far more organized than almost every other player at the table, and thus move along pretty well.The game really slows down when you get 8+ creatures on the table.
And they have Summon Elemental for the actual summoning, limited to 1 creature.