D&D (2024) Best fix for conjure minor elemental?

I still think you need to see it in combat.

Remember 5E has bloated hit points. On paper it's a lot of damage but is it better tgan say spiritual guardians?

Also you will kinda need to be good at con saves to reliably keep it up.

Spells that just deal damage haven't really been an issue since 2E perhaps pre 1989.
Some people played 2014 such that evoker wizard damage bonus and hexblade curse damage bonus applied to each magic missile.

That easily made spell damage an issue.
 

log in or register to remove this ad



How many rounds do you think an enemy should last?

No idea but most combats are over in two or three rounds if they're anywhere close to he 5E guidelines.

Generally any combo requiring a set up time even a round is a waste of time imho.

A sorcerer extending spirit guardians is a bit different.

I would rather use foresight for example than muck around using this. It's a lot more useful in level 5 maybe 6 slots much higher I'm very skeptical.
 

Those people were also wrong RAW.
Not how I played either, but I don’t think RAW was clear whether when targeting a single enemy that magic missile rolled 1 damage roll that applied to all missiles or rolled a damage roll for each missile. It’s that first possibility this worked under.

*Under the targeting multiple enemies rule it would be a single damage roll when targeting multiple enemies (not how I played either) but when targeting a single enemy the RAW was unclear.

But I think you are missing the broader point, single target spell damage is not a problem when it’s low. When it gets to 1 shot territory it does tend to worp the game around it.
 
Last edited:

No idea but most combats are over in two or three rounds if they're anywhere close to he 5E guidelines.
CME allows for 1 or 2 rounds.
Half the time.
Generally any combo requiring a set up time even a round is a waste of time imho.

A sorcerer extending spirit guardians is a bit different.
So what not extended CME?
I would rather use foresight for example than muck around using this. It's a lot more useful in level 5 maybe 6 slots much higher I'm very skeptical.
To maximize damage, you need to balance damage, accuracy, and attacks.

So yes, probably using Foresight for your 9th, then Scorching Ray on 8th, and CME on 7th is the best.

But if you can get advantage some other way (friendly hold person) that works too.
 

I still think you need to see it in combat.

Remember 5E has bloated hit points. On paper it's a lot of damage but is it better tgan say spiritual guardians?
In situations where single target damage matters more than aoe, probly 10x better.
Also you will kinda need to be good at con saves to reliably keep it up.
Realistically how long does it need to stay up when you are 1 turning all but the biggest enemies by yourself and at worst 2 turning them?
 

In situations where single target damage matters more than aoe, probly 10x better.

Realistically how long does it need to stay up when you are 1 turning all but the biggest enemies by yourself and at worst 2 turning them?

You have unlimited spells?

You're going to burn through your spels very fast doing that. It's also elemental damage.
 


How so? I don’t need the highest level casts everytime. There’s plenty of enemies that a 2d6+6d8 x3 = 102 damage will murder.


Of a type chooseable by the caster…

It's still just damage though. Stuff I have seen in actual play that would concern me more.

1. Level 10+ Enchanter or Sorcerer twinning hold monster, hold person or tashas mindwhip (lvl 2 spell in tashas if I named it wrong).

2. Simulacrum

3. Force cage

4. Sorlock using quicken spell+Eldritch blast

5. Twin haste

6. Foresight on a Paladin Sorlock or a Fighter

Etc.

I'm not saying the spells bad but in an edition where direct damage is B tier at best outside of maybe the Sorlock care factor is low.

More scared of a twinned hold monster and bew Fighters and Monks on the follow up tbh.
 

Remove ads

Top