Mage Backhand
conjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
You create a Tiny hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration.
The hand is an object that has AC equal to 10 + your Wisdom modifier and 1 hit point. If it drops to 0 hit points, the spell ends. It has a Strength equal to your Intelligence and a Dexterity equal to your Wisdom. The hand doesn’t fill its space.
When you cast this spell and as an action on each of your turns, you can command the hand to move up to 30 feet and make an unarmed strike against a creature within 5 feet of it. It adds your proficiency bonus to the attack roll.
The hand can make more than one unarmed strike when you reach higher levels. two strikes at 5th level, three strikes at 11th level, and four strikes at 17th level. You can move the hand before or after each strike (moving it no more than 30 feet in total) and you can direct the strikes at the same target or at different ones. Make a separate attack roll for each unarmed strike.