Bloodcove Disguise

As the longboat makes its way toward the Sea Sprite, Chaucer is nearly overwhelmed with the visions dancing in his mind. Visions of stories and epics, heroes and heroines, stirred by meeting Syldar. Oh the glory of the story! Not quite like falling in love, but more like meeting an old friend, Chaucer did not want to let the moment go. But as they bumped into the Sea Sprite, Chaucer was awakened to reality. More time could be made for conversation with Syldar on their three day journey to Sangre del Sol, but for now, he should probably be preparing for what was ahead.

Before anyone was able to rise and board the Sprite, Chaucer asked Morhvokos, "Tell me Captain, what should we know before boarding your ship? And how would these next few days be best spent? We have a seemingly dangerous mission to complete soon, any advice on how to best prepare for Sangre del Sol?" Chaucer asks as he throws his pack over his shoulders, and grips his bow like a staff before him.
 

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"On board, I would ask that you stay out of the way of any men that are working. Other than that, you may wander about as much as you would like." Marhvokos replies to Chaucer.

He then asks, "So, How is Freddie doing? I haven't seen him in years."

OOC: Chaucer, you can't imagine the man that hired you ever being called "Freddie"
 

While Chaucer and Marhvokos discuss "Freddie", Syldar's voice drifts over the ship.

During her youth, Eliza was fair
Flowing and red was her beautiful hair.
But as the years passed, her body did age.
The charming lass became a great sage.

Despising of those who adored her looks,
She ever was buried deep in her books.
When another maid would chase a strong page,
She built knowledge to aid her old age.

As the years passed, her influence grew
Scholars would come, to hear what she knew.
Bent over books dusty and parched,
She was well-known as Eliza the Hunched.


Syldar continues through the many verses of the song. The trip promises to not be lacking in entertainment.
 

The trip to Sangre is uneventful. What few ships you see are easily avoided and by late afternoon on the third day you arrive. The jungle comes right up to the shore of the sea except for the cleared area around Sangre. The town straddles the Sangre River and as you near it you see why it was named such. The red silt that permeates the waters of the sluggish river give it and the small cove a rust red tint. With the sun setting directly behind the trees from which the river emerges, it actually gives the illusion of the sun bleeding into the sea.

During the short trip, Marhvokos suggests that you stay at the Leeward Inn. He says it is on the expensive side, but it is where most visiting merchants stay and has a good reputation.
 


OOC: I need to know what "disguise" you are going with. If you go with the merchant one, I need to know who the merchants (appraise or diplomacy) are and who the guards (initmidate or know-local) are. Other options are; low profile (which relies on stealth or know-local), turncoats (bluff or diplomacy), or mercenaries (disguise or intimidate). The party chooses one option as a whole.
 

OOC: Any wounded that need to can be considered to be getting full rest w/care for the voyage so you heal at double rate. Also, AFg are the natural healing rules straight from the book or is there some other mechanic you use here?
 
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Raynucio leaves the discussion of disguises to those who care for therse sort of intrigues, but pointedly informs them, "I am not going to act servile for any man, or any plan. But then I imagine that is true of a lot of mercenaries, other than that, anything is fine."

OOC: Raynucio will go with Intimidate (+2) for preference, so I would suggest one of the two options that allow that. Merchants sounds optimum.
 

OOC: My appraise and disguise pretty well suck, but I am +5 on Know-Local, +7 on intimidate, and +8 on Diplomacy, Bluff, and Sense Motive, so I am really up for playing any role


Climbing aboard the ship, Chaucer hears the question of guises come up and listens as Raynucio refuses to act as anything other than himself. Chaucer takes a deep breath and tries to reason with the large warrior. "I know you are a proud man Raynucio, and rightfully so, but pride and ignorance do not have to go hand in hand. No plan has been formed, but if the best plan requires you to act the part of a servant for a day, than it would be ignorant not to choose that course of action would it not? Either way, our enemies will know of your noble standing and prowess the moment that battle begins, there is no worry there. The question is how can we get through Sangre del Sol without having to fight the entire city, the battle on the beach should be an indication of the impossibility of that task. Please, let us not cross any possibilities off our list just yet."

As Chaucer settles onto the ship, trying to position himself near Syldar so they might be able to continue their conversation, he notices Kalinn limping a bit. Getting up he moves to her, "Did you take an injury in the battle?" He asks, "I am sorry if I did not notice before, I only saw our loud and angry friend over there take any wounds. Will rest take care of that wound, or do you need some assitance?"

[sblock=Actions]If Kalinn thinks she needs it Chaucer will use another charge from Raynucio's wand, bringing it down to 2 charges left. Maybe a scroll... or would full rest take care of that wound? Not sure right off the top of my hand and don't have time to check, back to work... [/sblock]
 

[sblock=Healing]Healing is Core Rules. Full rest will bring her to 13/14 HP, which is acceptable; that 1 HP isn't worth spending a charge for (unless, of course, she is slain by 1 HP ;)).[/sblock]
 

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