Jacob the Impaler
First Post
After watching Road Warrior for the sixth time, I'm thinking of making a tribe of boomerang-throwing orcs for my players to slaughter.
Boomerangs have probably been statted up somewhere before, but I'll post my interpretations anyway. I'm not going for high realism, but suggestions on rules for it returning and looking less sloppy in general would be greatly appreciated.
Wooden Boomerang:
Medium-sized Exotic Ranged Weapon
1d6 Bludgeoning; Crit. 20, x2; Range 50'; 2 lbs; 6 GP
Special: Boomerangs are thrown in an arc equal to the distance they travel. If the boomerang misses its target, it returns to its thrower at the end of the round. The thrower can catch it as a free action.
Steel Boomerang:
Medium-sized Exotic Ranged Weapon
1d6 Slashing; Crit. 19-20, x2; Range 50'; 4 lbs; 20 GP
Special: Boomerangs are thrown in an arc equal to the distance they travel. If the boomerang misses its target, it returns to its thrower at the end of the round. The thrower can catch it as a free action. The catcher must wear a gauntlet to catch a steel boomerang safely. Without a gauntlet, he takes 1d3+1 damage trying to catch it.
Boomerangs have probably been statted up somewhere before, but I'll post my interpretations anyway. I'm not going for high realism, but suggestions on rules for it returning and looking less sloppy in general would be greatly appreciated.
Wooden Boomerang:
Medium-sized Exotic Ranged Weapon
1d6 Bludgeoning; Crit. 20, x2; Range 50'; 2 lbs; 6 GP
Special: Boomerangs are thrown in an arc equal to the distance they travel. If the boomerang misses its target, it returns to its thrower at the end of the round. The thrower can catch it as a free action.
Steel Boomerang:
Medium-sized Exotic Ranged Weapon
1d6 Slashing; Crit. 19-20, x2; Range 50'; 4 lbs; 20 GP
Special: Boomerangs are thrown in an arc equal to the distance they travel. If the boomerang misses its target, it returns to its thrower at the end of the round. The thrower can catch it as a free action. The catcher must wear a gauntlet to catch a steel boomerang safely. Without a gauntlet, he takes 1d3+1 damage trying to catch it.
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