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Brother Shatterstone said:
I believe this is the rod you’re talking about correct? If so doesn't it cast the spell it "absorbs"?

From the 3.5 SRD:

Absorption: This rod acts as a magnet, drawing spells or spell-like abilities into itself. The magic absorbed must be a single-target spell or a ray directed at either the character possessing the rod or her gear. The rod then nullifies the spell’s effect and stores its potential until the wielder releases this energy in the form of spells of her own. She can instantly detect a spell’s level as the rod absorbs that spell’s energy. Absorption requires no action on the part of the user if the rod is in hand at the time.

A running total of absorbed (and used) spell levels should be kept. The wielder of the rod can use captured spell energy to cast any spell she has prepared, without expending the preparation itself. The only restrictions are that the levels of spell energy stored in the rod must be equal to or greater than the level of the spell the wielder wants to cast, that any material components required for the spell be present, and that the rod be in hand when casting. For casters such as bards or sorcerers who do not prepare spells, the rod’s energy can be used to cast any spell of the appropriate level or levels that they know.

A rod of absorption absorbs a maximum of fifty spell levels and can thereafter only discharge any remaining potential it might have. The rod cannot be recharged. The wielder knows the rod’s remaining absorbing potential and current amount of stored energy.

To determine the absorption potential remaining in a newly found rod, roll d% and divide the result by 2. Then roll d% again: On a result of 71–100, half the levels already absorbed by the rod are still stored within.

Strong abjuration; CL 15th;Craft Rod, spell turning; Price 50,000 gp
 

Wrahn said:
Absorption: This rod acts as a magnet, drawing spells or spell-like abilities into itself.
Okay so I didn’t read it correctly but then again I was having a real bad day that day... Anyhow I still think this would be more useful for Sanderol than Brystasia as his spells are much more offensive in nature and also he will have a free hand that Brystasia will probably not have.

Okay I've read it twice and if someone makes some perversion out of it more power to you. :p
 


Paxus Asclepius said:
I haven't seen all that many good mechanisms for growth weapons, but if you have any rules in particular you think work well, there is that as-yet unstatted sword you've got to try them out.

I had mentioned this earlier as well in regards to 'upgrading' the sentience of the Hunters armor through meditation and a trove of gold offered as a sacrifice. I'm not sure how that would work in game but it functions mechancially. The Book of Exalted Deeds has a feat which uses such a mechanic.
 

I think that is an interesting way of handling it: as a feat. You can have a one signature item per feat that allows you to spend money to upgrade the item, rather than find someone to do it for you.

I am not sure if it should cost experience or not. Costing experience seems a little harsh, especially if the gold cost is similar to purchasing it. On the other hand, without experience cost it would seem to be a little prone to abuse. As you would just tend to put all your effects on the signature item rather than buying an item.
 

Wrahn said:
I think that is an interesting way of handling it: as a feat. You can have a one signature item per feat that allows you to spend money to upgrade the item, rather than find someone to do it for you.

I am not sure if it should cost experience or not. Costing experience seems a little harsh, especially if the gold cost is similar to purchasing it. On the other hand, without experience cost it would seem to be a little prone to abuse. As you would just tend to put all your effects on the signature item rather than buying an item.

That's actually sort of the point. It eliminates the magic item shop, in favor of a single item which is not only the bulk of their power, but a very significant part of the character.
 

Paxus Asclepius said:
That's actually sort of the point. It eliminates the magic item shop, in favor of a single item which is not only the bulk of their power, but a very significant part of the character.
I do like it the XP doesn't seem that harsh I guess.... At least my ECL would be eliminated that way if I don't use it...

I just don't see the feat as fair game cause I have so many I need to make my character realistic. I needed like 3 or 4, I think, to make it into Heartwarder PrC so this puts Brystasia at a extreme disadvantage and makes the fighter class much more interesting as all of it's free feats can fill most of the normal feats.
 

And that item is supposed to be a significant part of the character's story.

Examples include Arthur's Excalibur, Thor's Hammer, Ironman's Armor, Captain America's Shield, etc. Just about any significant item that features in stories gets better and more powerful over time, including Frodo's ring.

Paxus Asclepius said:
That's actually sort of the point. It eliminates the magic item shop, in favor of a single item which is not only the bulk of their power, but a very significant part of the character.
 

Given that it doesn't actually adjust character wealth, but in fact may decrease it (as it is more expensive to add functions to an item than to create a new single-purpose item), I think it may be balanced to allow it without a feat. Anyone object?
 

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