L
lowkey13
Guest
*Deleted by user*
How about the following item:
Wand-Thing* of Lightning
Max 7 charges
Draws 6 charges to cast a third level Lightning Bolt only
Recovers 1d6 charges per day
What do you think? In summary, you would get a regular lightning bolt every other day on average.
*) Not necessarily a wand, since I don't want to have a "this wand works differently than all the rest" discussion...
Can I ask you why you are posting in this thread Aaron?
You are contesting me on every point, absolutely refusing to discuss something from somebody else's viewpoint than your own and you are studiously avoiding the premise of the thread subject.
You come across as trying hard to derail the subject. I find your posts profoundly unhelpful.
Why are you still here?
It is a bit, yes. But remember that the Starter Set is the only product that contains full write-ups for magic items that can be found in the DMG. It's possible it's just an error. I've tried asking Crawford about it but haven't very gotten a response.A bit weird dontcha think?
I'm pretty sure it doesn't actually mention a cap on charges per use. I normally cap 1 charge per use, because I'm going for an AD&D feel. It seems an obvious necessity though, because otherwise the non-rechargeable wands would be ridiculously overpowered...Thanks.
I didn't know the rule on non rechargeable items also discussed capping charges per use.
I'll look it up - it sounds super useful!
In regards to your idea it seems to fit limiting the overall power of the wand, but I must admit I am more old school with magic item creation where a wand is one charge per use. Based on that the power of the wand is also determined by the level of the caster. Therefore, I would never endorse the mechanic of being able to use multiple charges per use. The random recovery also goes against what is considered standard vanilla vancian.Okay, so...
...what do you think of the concrete ideas I've posted? ☺