S
Sunseeker
Guest
Why can't there be a mechanic for a mundane taunt? Why not hardcode it so the DM doesn't have to make a judgment as to whether it's effective?
What if he was going to decide it was "SUPER EFFECTIVE!!!" ??

Why can't there be a mechanic for a mundane taunt? Why not hardcode it so the DM doesn't have to make a judgment as to whether it's effective?
Why can't there be a mechanic for a mundane taunt? Why not hardcode it so the DM doesn't have to make a judgment as to whether it's effective?
The only GM I ever had a bad time with in 4e, was a GM who kept whining about how 3e did X or Y better every time the game ran into an issue. Issues that were primarily caused by his failure to accept the system as it was and play it, instead of constantly focuses on how X or Y didn't live up to his previous system.sure, but understand it then hamstrings all the people who dont have this problem. This is something that in most games isn't an issue in my experience because it is relatively easy to resolve through rp. I do get that some people prefer this sort of stuff. But one of the reasons I just couldn't get into 4E was worked so hard to prevent bad GMing. For me this stuff just wasnt an issue.
No, this discussion has been about a lot of things. Primarily why it's so horrid to some that mundane characters are able to do spectacular stuff. CAGI is an extension of that, indeed much of 4e was an attempt to show that there really isn't any reason that mundane characters can't do cool stuff except for preconceived notions about how certain classes should play.This discussion is about come and get it, but we've had countless discussions about other 4E mechanics. If it were just one ability it wouldn't be an issue for me. But come and get it reflects problems I find elsewhere in the game. Again, if if you like 4E I am not saying you are wrong. I just dont get why people are so resistant to the idea that some of us didn't think it was good and why they have to endlessly probe the reasons we feel we didn't like it.
<snip>
And as for pulling players out of the actors stance, all I can say is, "How's that gods-eye view of combat over the battle mat, with near-perfect coordination with your teammates and a marked absence of things like the fog-of-war/occluded vision, etc. working out for you?"
(yes, I know the answer to this is: I just don't like sushi...)
What I'm curious about in 4e is really what you didn't like about it, because you and many others keep harping on ONE POWER. Which as I pointed out is like saying you don't like a specific number and then decrying all of mathematics. I mean really is the root of it just that you feel 4e took away your ability to RP in the way you wanted to?
Well, there can be a mechanic for it (as there have been for Charisma-based skills), but hardcode it? Hardcoding free will is where the issue is.Why can't there be a mechanic for a mundane taunt? Why not hardcode it so the DM doesn't have to make a judgment as to whether it's effective?
The only GM I ever had a bad time with in 4e, was a GM who kept whining about how 3e did X or Y better every time the game ran into an issue. Issues that were primarily caused by his failure to accept the system as it was and play it, instead of constantly focuses on how X or Y didn't live up to his previous system.
I don't think the same logic works with feints, but it's pretty much the same thing. In both, you're being tricked into something you wouldn't normally do.But it works so much better for a lot of is if you let something like a taunt be handled by the Gm and players sense of how the pc or npc in question would respond. I would much rather have the Gm make a judgment on something this human and subjective than embed it in the system. GMs making judgments isnt a bad thing.
As both player and DM I prefer the DM to act as a strong editor rather than full control. If the players get some narrative control it leads to a pretty monumental "Oh Crap!" moment when you overrule what was happening - whereas if the players had to ask for permission rather than suffer a veto for anything it would be a lot closer to SOP.
As a player, when playing Thok the Fighter I don't either want or particularly use narrative power. Thok Smash! Thok's narrative power make wall more smashable! And no game I know prevents me playing Thok. He still works if his narrative power is used for smashing. On the other hand if I want to play Nate "Hannibal" Söze, expert at keeping a dozen balls in the air at the same time, either I'm going to need a ridiculous amount of time spent with the DM, or I'm going to need a lot of narrative control.
I can certainly build a character that doesn't use narrative power in the game. However, I can't avoid having it used on my character. If anyone says "Your PC does this because..." it better be backed up with some form of mind control.
-----
The difference is in one I'm given the option to react as I wish the character to react. In the other the control of my character is wrested from me and the character does things out-of-character.