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Guest 85555
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I don't think the same logic works with feints, but it's pretty much the same thing. In both, you're being tricked into something you wouldn't normally do.
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Again, this is just how I feel about it. If it emulates a feint for you, then that is totally cool. For me feint rules can work but I do think they are tricky. Again, something that actually lets me control an NPC, would work against my preference. I much prefer something that maybe gives you a bonus (or gives someone a penalty). But then, feinting is something I really feel you ought to be able to do whenever you want if it is a combat option. A feint is basically about getting someone to lower their defenses. I feint like I am going to punch you in the head, and when you raise your guard, I go in for a take down or sweep. I suppose it could affect movement, if I feint like I am going to run past you to the right, and then go left. But that is a lot more subtle kind of movement than the precision you get with come and get it. When someone uses come and get it, I literally have trouble not picturing them picking the guy up and dropping them down in a new square on the grid.
Generally I am not a big fan of taunt mechanics, even in a game like Savage Worlds.