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Which is why it always struck me as odd that 3e fans had that particular complaint about 4e. Success in 3e and it's variants is largely a matter of knowing and skillfully utilizing the robust character-building rules, which is necessarily approaching the game from a meta-perspective.
I think one of 3e's faults is the near-requirement to pre-build your character advancement rather than organic advancement during play. Sure, you can do organic advancement, but the PC is unlikely to qualify for any prestige classes of interest because of the relatively esoteric pre-requisites.
That said I like mategame mini-games I can play away from the table. Note the qualifier. I hate playing them when I'm actually in a position to play at the table.