And, on that vein, just how common are things like CaGI? People have mentioned this being the "tip of the iceburg" and just a convenient cover term for the problem. But, just how many powers are we talking about? Let's examine shall we?
...
Rogue: Zero. Not a single power qualifies. Rogues gain a fair number more pushing/sliding powers than rangers, but, all of them are the sort of thing you could do with feats in 3e. Hit the guy, make him stumble past you, that sort of thing. All easily explained.
One. There's a level 15 Rogue Daily (Bloody Path?) that forces the enemy to take opportunity attacks against the rogue.
Warlord: Own the Battlefield (Daily Level 22). Again, that's it.
Holy crap. We've really been pissing around about this for THREE FREAKING YEARS OVER THREE POWERS!! Are you KIDDING ME? I never really bothered going and checking.
Three freaking powers? Out of what, 200? 300? Somewhere in there. Three years or more people have been flogging this horse. Good grief.
I've actually made this challenge before. And yes, it is a trivial number of powers. And more to the point not only is the entire hullabaloo about a number of powers I can count on the fingers of one hand it's about abilities that are strictly and completely optional. If you don't want CAGI (the
only such power at heroic tier) then there's a simple answer. You don't have to take it. Bingo. It isn't a problem. If it is a power a given character doesn't have who says they can do it at all? They certainly don't when under stress.
The entire CAGI issue revolves around "People might play a fighter with an ability that I don't personally like and because I personally have a dislike of something there is literally no reason for me to use that makes the whole game badwrongfun, never mind that half of these abilities are epic and the only heroic tier one is a single option out of a total of about four options for that level in the PHB (and another eight in other books)."
If you want to play a fighter without CAGI
you can. Nothing is stopping you - indeed you merely are restricted to one of
three possible encounter powers at level 7 (or taking one of the level 3 or level 1 encounter powers you didn't pick instead). The whole issue is people objecting to there being a possibility of other people playing characters they don't themselves like.
This is a world away from the problems with 3.X casters. A 3.X divine caster has the ability to cast
anything on their spell list. Which means that if they aren't picking the most broken spells they can this is an
in character choice (and not trying to find the best wizard spells is also an
in character choice). Every wizard has the ability to walk around with a twinked out Save or Suck loadout if there's anything resembling a scroll mart - and druids don't even need that. (Yes, you can ban transmutation and conjuration but there are plenty of SoS and SoD in other schools).
There is a vast difference between complaining about abilities every member of a class by default has, and strictly optional abilities for members of a class. If you are complaining that there exist a tiny number of optional abilities, in what way is this something other than finding the fun other people have to be badwrongfun?