This "canonical narration"? ...
"You call your oponents towards you and deliver a blow they will never forget."
You're right, in that narration the player does not control the actions of the NPC's... of course there's nothing in that narration about exerting your will to control them either, yet you seem fine asserting that this is exactly how the power works...
The power has the weapon keyword. In its post-errata version, it is an attack vs Will.
I thought the default in 4e was that the narration was up in the air and freely mutable as long as you didn't change the mechanics.
Which includes keywords and effects. Here, the weapon keyword. Plus the fact that they move towards you - so its a call to which they respond. Plus, in the post-errata version, that it attacks will - so its a call to which they respond if their will is not strong enough when confronted by your physical display.
If you don't think that the canonical narration of CaGI is the fighter imposing his/her will on his/her enemies, what
do you think it is? What do you envisage the "call" as consisting in - a polite invitation to discuss matters over tea? (Maybe STR is required to carry all the invitations!)
I haven't once claimed the people who said they could stay immersed while playing CaGi were lying or dishonest. FATE another game that often has one step out of actor stance during play also has it's proponents that have no problem staying immersed while playing the game. The problem is that you keep trying to "dis-prove" that some people have an immersion issue with a power like CaGi or other 4e mechanics
Can you provide a quote? What I'm trying to disprove is that stance has any systematic or inherent connection to immersion. Whereas critics of 4e frequently assert, or assume, that it does.
CaGi will always force me to control the decisions and movements of characters that are not mine... regardless of the narration slapped on it.
Yes. CaGI it is about a powerful warrior imposing his/her will on his/her enemies, thereby controlling their decisions and movement. That this breaks immersion for you is an important fact about your gaming preferences.
But trying to explain that in terms of inherent consequences stance, of free will, of the inability of one person in the real world to exercise causal power over other people without magic, is unconvincing. I have personal experience of myself and other preserving immersion in author and director stance. And I have real-world experience of imposing my will on others - thereby getting them to do things that they otherwise would not do - without using magic. And I have had the same done to me.
This is why the best understanding I can come up with is in terms of certain understanding about distribution of participant authority over the actions of various characters. Hostility to CaGI strikes me as very 2nd ed AD&D. (@Bedrockgames, if my memory is correct, has in the past identified that as his favourite edition of D&D.)
Suggesting that a 7th level character is as awe inspiring as a dragon feels like a huge strecth to me.
This strikes me as in the general ballpark of "fighters can't have nice things". It certainly has nothing to do with stance, that I can see.
According to Justin Alexander, Aragorn was a 6th level fighter (or ranger?) in 3E terms.
I don't have an especially strong view on ranking the LotR characters in a system that can't easily model their exploits, but I do have some sense of what a 7th level D&D fighter can do - which includes over 50' and surviving. Such a character seems pretty awe-inspring to me - 4e has the mechanics to take this sort of superheroic capacity out of the passive dimensions of play (hp, saving throws) and into the active ones.
fighters are not wizards, magic and swinging a sword are two very different things. Fundamentally it is a beliveability issue. It is very easy to accept a wizard has a mind control ability that would give the pc or npc using it power over a character's movement. A fighter doing that by beckoning an opponent, snarling or even manhandling them, is a lot harder to justify.
Whereas (i) CaGI is clearly not just "swinging a sword" - it is about the expression of personal skill and presence. and (ii) I find it eminently believable.
On the distance issue, by the way - the distance is not 15'. It is somewhere at or above 10' (there are up to two squares between the fighter and the targets of CaGI.) The idea that a mage or an archer will always coolly plink away at a mighty warrior 10' away I have doubts about. That they would turn and run is more plausible, in which case CaGI is easily narrated as the fighter lunging towards them and cutting them down at his/her feet as they try to flee. (In other words, I agree with [MENTION=22779]Hussar[/MENTION].)
the point of the text you quoted is there is a difference between magic powers and verbal taunts. I know a lot of people dont mind giving fighters abilities that are comparable to magical effects, but for me, that is a pretty big divide.
Some of us like magic to be magic, and want our fighters to be fighters. By all means give fighters extra attacks, more damage or whatever. I just dont think they need to be supernatural or have reskinned spells.
And here we see it again.
CaGI is not comparable to a magical effect, except insofar as - much like a sword stab - it can achieve a result that can also be achieved by magic (eg inflict wounds spells). CaGI is not supernatural. It is not a reskinned spell. It is the non-magical ability of a powerful and experienced warrior, though presence and technique, to impose his/her will on the situation.
By describing CaGI it as "comparable to a magical effect", or "supernatural", or "a reskinned spell", you are not communicating your inability to believe that a warrior could impose his/her will in the way that I have described. What you are doing is misdescribing the way that 4e is actually played by those who play it. You are implying that 4e players don't care about the mundane/magical divide, or about verisimilitude, instead of recognising that, for instance, people might play a game in which metagame resources and magic have no correlation. Or in which 7th level fighters
are as awesome as AD&D dragons.