Ahnehnois
First Post
So you're saying that organized play and PbP are the problems. If they enforce the rules in such a way and have problems, blame the format, not the game. Also, even Mearls made it very clear in the initial 5e announcement that home games are the core of D&D and would be the focus going forward. Organized play and online venues are secondary concerns.Perhaps this is true of home games, but in organized play, and in many play-by-post environments, all books are allowed by default, and so they don't have the luxury of DM fiat to keep things under control.
Yes. I can also see that some people have problems with overpowered fighting classes and need them to be toned down. Others have various other issues with the game.But, again, this argument has been had many times by many people. You don't have the issue described. Fair enough. Some do. Can you at least see that much?
Yes! Yes yes yes yes yes. If there's one thing that WotC's trajectory as a company has taught us it's that neither their "market research" nor their "insider knowledge" is worth much of anything. The reason they did whatever they did was because they listened to a small subset of people, because they went out of their way to differentiate new products from old so customers would buy them, and because they simply aren't all that good at what they do.Ahnehnois - if you truly believe that there are no issues with casters, then how do you explain that both WOTC AND Paizo have gone to great lengths in their respective games to fix the issue? Are the designers at both companies really that clueless as to how the game is played?
There are some people who are talking about a similarly trivial number of abilities in both cases. For me, I have problems with both editions that go much deeper than that.Are you seriously stating that 4 powers, spread across three classes, all of which are optional, all of which last exactly 1 action long, are on the same level of game changing power as Scry/Buff/Teleport or Polymorphing/Shapechanging? Really? If you're going to talk about using the same standards, I would assume that you would want to apply things equally.
Peruse the 3.5 list of 4th level spells for a moment (the level where Polymorph comes in) and see if anyone can find a spell other than Polynmorph that could be considered overpowered.
4th-Level Sorcerer/Wizard Spells
Abjur
Dimensional Anchor: Bars extradimensional movement.
Fire Trap M: Opened object deals 1d4 damage +1/level.
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Remove Curse: Frees object or person from curse.
Stoneskin M: Ignore 10 points of damage per attack.
Conj
Black Tentacles: Tentacles grapple all within 20 ft. spread.
Dimension Door: Teleports you short distance.
Minor Creation: Creates one cloth or wood object.
Secure Shelter: Creates sturdy cottage.
Solid Fog: Blocks vision and slows movement.
Summon Monster IV: Calls extraplanar creature to fight for you.
Div
Arcane Eye: Invisible floating eye moves 30 ft./round.
Detect Scrying: Alerts you of magical eavesdropping.
Locate Creature: Indicates direction to familiar creature.
Scrying F: Spies on subject from a distance.
Ench
Charm Monster: Makes monster believe it is your ally.
Confusion: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser: Commands subject of 7 HD or less.
Evoc
Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Resilient Sphere: Force globe protects but traps one subject.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illus
Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern: Lights fascinate 24 HD of creatures.
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Necro
Animate Dead M: Creates undead skeletons and zombies.
Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Contagion: Infects subject with chosen disease.
Enervation: Subject gains 1d4 negative levels.
Fear: Subjects within cone flee for 1 round/level.
Trans
Enlarge Person, Mass: Enlarges several creatures.
Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast.
Polymorph: Gives one willing subject a new form.
Reduce Person, Mass: Reduces several creatures.
Stone Shape: Sculpts stone into any shape.