TwoSix
Everyone's literal second-favorite poster
1) We all play differently. Very differently.For you.
The rules work for you so long as you do not put pressure on them.
The rules have worked acceptably for *tens of thousands of people*, for years. Acceptably enough that when they were replaced, a separate company was able to pick it up and make successful business of it. So, how about we drop the implications that somehow the thing is objectively fundamentally flawed, and admit that we all play differently, and what works for someone else may not be the best for you?
2) The game works for many people. It's worked for me many times through the years, although it's taken some effort.
3) The game IS objectively flawed. However, as [MENTION=42582]pemerton[/MENTION] pointed out in his brilliant post before, no one plays D&D objectively. Everyone who has run D&D has drifted it in their own direction, responding to subtle game pressures. Many people view this assumption of game drift as a feature. Consider the success of the game, that's probably true.