Undrave
Legend
Shoot, I wanted to type 'Burnt' and went too fast so it came out as 'Brunt'... but yes, that was the plan.Looks like he mixed the "They're good dogs Brent" meme with the start of your username. I admit I LOLed.
Shoot, I wanted to type 'Burnt' and went too fast so it came out as 'Brunt'... but yes, that was the plan.Looks like he mixed the "They're good dogs Brent" meme with the start of your username. I admit I LOLed.
Shoot, I wanted to type 'Burnt' and went too fast so it came out as 'Brunt'... but yes, that was the plan.
It's also possible those feats are banned for being absurdly overpowered in mechanics distorting waysFIFY.
When you see people picking the same feats as a reason to ban feats, it follows that people picking the same spells is a reason to ban spells.
Really, your solution to the 'problem' of 'same-y'ness'....is to force ALL fighters to increase Str/Dex/Con?
I think even without feats, the choice of weapons for fighters will still distill down to a handful of optimal choices that players will gravitate to. The variety may be slightly more broad, but you're still not going to see many fighters with nonmagical tridents outside of pure roleplaying choice. We see this with armor already.When simply looking at it between two or three characters, it looks diverse. But extrapolate that out to the NPC's and campaign world at large... and every fighter is using a 2h weapon, polearm or composite longbow.
Especially considering the Trident has the SAME stats as the Simple Weapon Spear. It's heavier and more expensive but it has the same damage and special attributes. By all account it didn't need to exist as a separate game unit and just be some a spear could just... ya know, BE!I think even without feats, the choice of weapons for fighters will still distill down to a handful of optimal choices that players will gravitate to. The variety may be slightly more broad, but you're still not going to see many fighters with nonmagical tridents outside of pure roleplaying choice. We see this with armor already.
The original tweets include multiple misspellings of his name. So you were accidentally accurate!Shoot, I wanted to type 'Burnt' and went too fast so it came out as 'Brunt'... but yes, that was the plan.
It's just so dependent on how the dm maps things.IME Charger is a must.
Class guides generally declare this feat to be subpar, but I used it at the start of more than 50% of my encounters (as a fighter) and probably more than 75%. I went from level 1-13. +5 damage isn't worth losing an attack, but I don't have the feat I could lose attacks. I used it whenever I couldn't "single move" to a target and multiattack at the start of a battle (or even during a battle, if enemies are spread out).
Some of the players were uninterested in feats. However we were different classes, so no "apples and oranges" comparisons.
We had no multiclassing, although a bard (we had one) is practically multiclassed out of the gate.
feats doesn't really expand the character's options since the only ones that are really good are just too obvious, to the point they become mandatory whenever they are available.
Man I really need to cook a nice dinner for my players, now that we can play in person again (I live in CA where we have the lowest cases in the country, and we are all vaccinated as are all of our relatives that we see with any regularity).Again, the problems with 5E feats are that they complete with ASIs, you get so few of them, and the power distribution is way out of whack. So when a player is finally thinking about taking a feat, they are most likely going to gravitate towards a very small subset in order to maximize their choice.