Let's add to this list.
- Removing the term "backstab"
- Giving weapons "properties" in a streamlined game
- Defining sneak attack as striking "subtly"
I'm not in the WLR club (pun intended), but sneak attacks with clubs is just wrong. WotC got that right.
I agree with your additions for the most part. I think (as others have said), having maybe 4-5 properties is really all you need. For instance, if you look at Heavy and Two-handed for melee weapons, only the Greatclub is two-handed
without being Heavy. Strikes me as odd that you can't use the GWM -5/+10 with a Greatclub, but maybe that is just me.
Maybe for fun I'll start another thread about decreasing and simplifying weapon properties. But, I know in many weapons some people would like to see
more for them... it is a dilemma.
Anyway, clubs are light-weight, easily concealed IMO, and since they didn't make a "sap," which is a well-thought-of rogue weapon, club fits the bill for me. I am not talking about Bam-Bam Captain Cave Man clubs, more something like a bo or blackjack. The thug-type rogue, standing there in the dark alley smacking his club in his palm threateningly as he extorts money from someone works for me. Sure, you can do it with a dagger, but he might cut himself.
I more surprised you're on board with a handaxe being used than a club, honestly, but to each, their own.