D&D (2024) Char Creation Homebrew Proposals for my DM. Yes/No?

VikingLegion

Explorer
Hi all,

My group hasn't played D&D since 2010, and the last edition any of us have experience with is 3/3.5. Traditionally I've always been the DM, but recently a friend decided he wanted to give it a try, so we all went out and bought the 2024 PHB. We're having a Session Zero next week and I have a few proposals. I'm just wondering if you guys think these are fair, valid ideas. Again, I've always been the DM, and I know when a player is trying to coerce me into approving something overpowered. That's not my intention here, but I'll let you be the judge.

1. ORIGINS SHOULD BE CUSTOMIZABLE. They are too restrictive as written. There are 4 components to an Origin:
a. Ability Score Improvements
b. Starting Feat
c. Skill + Tool Proficiences/ Starting Gear
d. Thematic Fit

It's REALLY hard to get all those things to match up with an initial character concept. We try not to be too much of min/maxers, but I can already see myself and one other player making changes to our storylines/initial concepts just to try to shoehorn ASIs/Feats that are actually going to be useful. I can see where the authors were going with this model - it's very helpful for newer players to give them a starting direction. But our table is mostly vets with multiple decades of experience. Is it asking too much to give the players freedom in those 4 categories? Select your own 3 ability scores, 1 origin feat, tools, etc and come up with a story that makes sense for the DM to approve. That's reasonable, right?

2. ORIGIN FEATS SELECTED AT 4+ GET A +1 ASI
I've read in the PHB that this smaller pool of feats is available at levels after 1, but who is going to take a feat that doesn't give you a stat bump? I don't think it would make any of them overpowered if they were given a +1 ASI that is in line with all the other general feats (but not when you take it at creation). The physically based feats would offer a choice of STR, DEX, CON, and the mental ones would offer INT, WIS, CHA at the DM's discretion based on if it makes sense to offer all 3, a choice of 2, or possibly just 1.

3. ASIs AND EPIC BOON BASED ON TOTAL CHARACTER LEVEL
Having ASIs offered at Class levels 4, 8, 12, and 16 + an Epic Boon offered at Class level 19 seems to massively discourage multi-classing. At best you'll see a 19 in one class with a 1 level dip in another in order to retain access to the Epic Boon. If the player is ok with foregoing their Epic, they are almost forced to make multi splits of 16/4 or 12/8 so as not to lose out on ASI levels. This makes for some problematic combinations that might miss out on specific class features from both classes that might be super important to the character concept. If ASIs/Epic were detached from Classes and something you selected at a Total Character Level, many more interesting combinations would be preserved.

I welcome any and all feedback. Thanks for your time.
 

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Hmmm. Ok this is not a sarcastic answer. I would have advised you not all have spent your money on the PHB 2024. I would have said one person buy it. Another person buy A5E. See which is better. Which suits the style and level of customisation that suits your group. I don’t think you will get a lot of help in this particular area of the forum. You have accidentally posted in the A5E forum. A5E stands for Advanced 5th Edition and is not D&D, but rather a game that adds complexity and nuance to the 5th edition rule set. If you come from 3.5e, I think you would prefer it to standard 5e and most likely the 2024 edition.
 

I would always advise trying to play a game as written before attempting to house rule it. Playing a game gives you a much better perspective on the nuances of how things work and how things interact than simply reading it. That’s why we playtest games exhaustively rather than simply write them—because you just can’t really tell until you see it in action. If you feel the same way after playing it, then go nuts!

That’s just my advice. Of course it’s your game. :)
 




One of the women at our table is really interested in the idea of a Barbarian/Druid combo. She's one of the nicest, kindest-hearted people and loves all animals, but she also has some MMA training and I wouldn't want to see what she could do to someone that threatened her husband, daughter, or dog!! She really wants to make this character that reflects her own personality and I'd hate to see her get punished mechanically for attempting to create/play her vision.
 


Yes, play it as written.

Also, in my experience the people who have had the hardest time learning 5e are players who came from 3e.

The game is very different and you are likely to have a bad time if you try to play just like 3e.

I would also just avoid multiclassing on my first play (well I never use it). Subclasses are an elegant solution to the idea of multiclassing. In 2014 it was officially listed as an optional rule and now it is just provided. In both cases the game isn't designed around it.

I find 1 of 2 things tends to happen with multiclass characters:

1. A natural progression ends up being a weak mess.

2. The player has worked out a combo of specific levels that lets them do a gimmick very well but otherwise is like #1. That player will then lose interest in the character once the novelty has worn off.

It's likely possible to thread the needle there but not likely worth it.
 

One of the women at our table is really interested in the idea of a Barbarian/Druid combo. She's one of the nicest, kindest-hearted people and loves all animals, but she also has some MMA training and I wouldn't want to see what she could do to someone that threatened her husband, daughter, or dog!! She really wants to make this character that reflects her own personality and I'd hate to see her get punished mechanically for attempting to create/play her vision.

What does she want to do that she can't with a single class character?

"Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical means to communicate with animals, and their Rage heightens their connection to animals as it fills them with supernatural might."
 

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