[Character Creation] [VtR] nWoD Vampire Game

WarShrike said:
The link you pasted states that we must choose at least 2 of our 3 disciplines from the clan pool. The other is chosen at will, and subject to Storyteller approval, except the common ones: Celerity, Obfuscate, Vigor, Animalism, or Resilience.
Right. I see your point.
I was under the impression that the 3 clan disciplines are still your clan disciplines; but yes you can of course allocate the final dot in character creation however you like.
You are more than welcome to take animalism.

WarShrike said:
Regardless, its fine by me. I also have annother character concept i will be tossing out, now that i understand the process better. Let me know which one you like better.
I like Skyler!
He's easy to write stories for. But you're free to play who you like. I'll take a look at the other character later this afternoon.
 

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Bloodweaver1 said:
If someone is creating a thief, my character could fill the role of a fencer. Knows who to talk to in order and where to go to get the best deals for 'acquired' goods.
OnlytheStrong said:
A fencer would have pretty good social skills wouldn't they? Call me odd, but social vampires are scary as anything.
OK. I confess. I thought people were talking about fencing. Like with a sword. I also thought that we were talking about Only's character.

I was like... "so he's a street kid, with a foil? but he needs to have good social skills? Isn't fencing weaponry?"
I'm glad I restrained from posting. I would have looked pretty dumb.

OnlytheStrong said:
One thing I noticed with a couple of character sheets is the specialties. You start with 3. To be perfectly honest, I'm not sure if/how you can get more specialties. The specialties give you a +3 to your roll, so they are something to be considered.
You can acquire specialties in game; with xp (i'm sure I've seen it somewhere).
I thought specialties only gave you 9 again? (plus sometimes I'll let them stretch what you can do)
I'll need to check that.

OnlytheStrong said:
Warstrike, those merits will fit him well I believe. I can give you a full description, but it would only be from the book :)

OnlytheStrong said:
Bloodweaver1 said:
This is what I have going so far.
Could use some help/advise with it as I am a bit lost..
I put down some merits that I thought would be in line with the character but I was not to sure on how many dots to put in. Plus I was not too sure if there were flaws that one could take to increase thier amount of merits. Finally I am wiery of what clan to be. Thoughts? Help :D
Bloodweaver........that's up to the ST, but a very good question. I would have ur contacts be pretty high, because that pretty much is how you live. Allies may be important to, as that would make people think twice about hurting you. Graf will have to decide again on Herd. I'd say that was the least important of them though. I'd put it Contacts, Allies, Resources, Herd. but that's just me lol
Blood. Glad you're back and keeping the concept. Contacts are tricky for a newly awakened character. But I think that Festy actually solved that problem for me (I can explain that more clearly in a bit).

Regarding Backgrounds "Social Merits" (such an irritating term, people who've played oVampire know what backgrounds are but it's basically stuff that's like your "connections" Allies, Contacts, Herd, Mentor, Retainer, Resources): Please see
this post noting especially

Graf said:
Certain merits (primarily) Vampiric ones aren't going to be allowed (or rather, you're free to take them, but they don't cost anything and you won't get to use them (initially)).
The merits I think this would apply to would be Resources, Retainer, Mentor (Sire only, you can have non-Sires as mentors without restrictions) and (probably) Herd.

Re: Extra Merits
There are, thank god, no flaws in nWoD.
Generally the only way to get extra merit points is to say that you've experienced some kind of horrible horrible trauma (after you're embrace) and this baptism by fire has somehow enabled you to be extra good at stuff.*
Basically you sacrifice points of humanity in exchange for merits.
Honestly, I'm not a tremendous fan of the system.
It has the effect of making "tough guy/psycho" characters who are already top heavy with combat abilities even more top heavy.

*=It could also represent some sort of "experienced" character whose been alive undead for a long time and suffered the slow degeneration that all vampires experience. That's not an option in this game though.
 

Blood,

I like the character. I think we're approaching 'done'-ness.
I'd like to run your prelude first actually, chronologically it will occur prior to everyone elses. It won't be that long, just a few scenes.

I can start around Monday but let me know what works for you.

Bloodweaver1 said:
Finally I am wiery of what clan to be. Thoughts?
See this post about clans noting especially

graf said:
Choices, especially choices like clan, have a big impact on your character and their development.... Those choices I want you to have feedback on.
I should basically say "you should pick".
I think WoD has done a good job of "divorcing" the clans and allowing them to fit any character concept.

Your character could be
Daeva -- he's a wild, self-centered sort of guy; he's got friends all over cause he's likable. Sure he sells guns to reprehensible people, but he's still great fun to drink with
Gangrel -- rough and tumble, you know men are beasts, so they're claws are made of steel and gunpowder now, so what?
Mekhet -- the insightful sort, maybe he fell into the trade, or maybe he just did what he always does, sees something that other's missed and seized upon it
Nosferatu -- people may hate, you but they fear you. If they want to deal with you they bring cash, and no matter how profitable the deal was they're always anxious to be out the door
Ventrue -- very easy to imagine, but I haven't the time to write a pithy sentence.

Personally my first reaction was Ventrue, but any clan works.
 

For the Fighting Finesse Merit, could i choose Swords, and use both the Katana and Wakizashi with my Dex? Or do i have to choose one specific sword, and in that case, would it be possiblt to take Fighting Finesse again at a later time?

Graf said:
You can acquire specialties in game; with xp (i'm sure I've seen it somewhere).
On that HTML sheet you posted on Page 2, lists cost for other specialties as well as new Merits.

***Edit: Ok, here it is: New Specialties cost 3xp. Merits cost 2xp x dot or for dots 1-5: (2/4/6/8/10).***
 
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See you in 24

I need to drop off line for 24.

I've got something I need to make a big push on. I should come back up Sunday with responses on Sunday and start the first prelude Monday (or as soon as Blood's ready).

Sorry about leaving responses on your second character option in limbo, War.
 

Went with Ventrue and I believe the character sheet is done or at least close to it.
I would be greatful for a second/third/forth pair of eyes. :D

Whenever works for me. Monday is just fine.


-Blood
 

Warstrike, this is for Two Weapon Fighting.

Prereq: Dex*** and Weaponary ***

(with this and the Ambidextrous merit there is no -2 offhand penalty)

* Whirling Blades--your characters Dodge trait is not penalized by multiple attacks, until the number of attacks exceeds your weaponary skill.

**Deflect and Thrust--your character gains +2 defense for his turn, but suffers a -2 attack penalty. He may move no farther than his speed when using this skill in a turn.

***Focused Attack--your character can attack a single target twice in the same round. Your character cannot use his Defense in the same turn in which he intends to use this skill.

****Fluid Attack--your character can make a single attack against 2 targets in a single round. The targets cannot be farther apart than your speed trait. Your second attack suffers a -1 penalty. Your character cannot use his Defense in the same turn in which he intends to use this skill.


pg. 112 of the Core book for anyone who wants to check it out.
 

Okay Graf, I think we were both wrong (apparently I was using a house rule) anyways. Specialties are on page 54. They gain a +1 modifier in addition to any other modifiers that apply. Sorry for being dumb on this! lol


I think I will be in the Nos clan. If that's okay.
 


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