Bloodweaver1 said:
If someone is creating a thief, my character could fill the role of a fencer. Knows who to talk to in order and where to go to get the best deals for 'acquired' goods.
OnlytheStrong said:
A fencer would have pretty good social skills wouldn't they? Call me odd, but social vampires are scary as anything.
OK. I confess. I thought people were talking about fencing. Like with a sword. I also thought that we were talking about Only's character.
I was like... "so he's a street kid, with a foil? but he needs to have good social skills? Isn't fencing weaponry?"
I'm glad I restrained from posting. I would have looked pretty dumb.
OnlytheStrong said:
One thing I noticed with a couple of character sheets is the specialties. You start with 3. To be perfectly honest, I'm not sure if/how you can get more specialties. The specialties give you a +3 to your roll, so they are something to be considered.
You can acquire specialties in game; with xp (i'm sure I've seen it somewhere).
I thought specialties only gave you 9 again? (plus sometimes I'll let them stretch what you can do)
I'll need to check that.
OnlytheStrong said:
Warstrike, those merits will fit him well I believe. I can give you a full description, but it would only be from the book
OnlytheStrong said:
Bloodweaver1 said:
This is what I have going so far.
Could use some help/advise with it as I am a bit lost..
I put down some merits that I thought would be in line with the character but I was not to sure on how many dots to put in. Plus I was not too sure if there were flaws that one could take to increase thier amount of merits. Finally I am wiery of what clan to be. Thoughts? Help
Bloodweaver........that's up to the ST, but a very good question. I would have ur contacts be pretty high, because that pretty much is how you live. Allies may be important to, as that would make people think twice about hurting you. Graf will have to decide again on Herd. I'd say that was the least important of them though. I'd put it Contacts, Allies, Resources, Herd. but that's just me lol
Blood. Glad you're back and keeping the concept. Contacts are tricky for a newly awakened character. But I think that Festy actually solved that problem for me (I can explain that more clearly in a bit).
Regarding
Backgrounds "Social Merits" (such an irritating term, people who've played oVampire know what backgrounds are but it's basically stuff that's like your "connections" Allies, Contacts, Herd, Mentor, Retainer, Resources): Please see
this post noting especially
Graf said:
Certain merits (primarily) Vampiric ones aren't going to be allowed (or rather, you're free to take them, but they don't cost anything and you won't get to use them (initially)).
The merits I think this would apply to would be Resources, Retainer, Mentor (Sire only, you can have non-Sires as mentors without restrictions) and (probably) Herd.
Re: Extra Merits
There are, thank god, no flaws in nWoD.
Generally the only way to get extra merit points is to say that you've experienced some kind of horrible horrible trauma (after you're embrace) and this baptism by fire has somehow enabled you to be extra good at stuff.*
Basically you sacrifice points of humanity in exchange for merits.
Honestly, I'm not a tremendous fan of the system.
It has the effect of making "tough guy/psycho" characters who are already top heavy with combat abilities even more top heavy.
*=It could also represent some sort of "experienced" character whose been
alive undead for a long time and suffered the slow degeneration that all vampires experience. That's not an option in this game though.