[Character Creation] [VtR] nWoD Vampire Game

I'd go any way you want about it, it's fine by me. I can also see the pick choices option working, so as to set a sort of precedent fot his attitude. But either way, their fates are sealed, and no matter how lucky they get in battle, they are still going to be embraced.

Also, i will drop Fighting Finesse. I will drop DEX to 3 dots, raise STR to 3 dots, and take 2 more dots of merits, one of which will be Quick Draw.

I will also take Academics (Horror Films).
 

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Graf said:
Obviously Ventrue is a natural fit for your character. I can't seem to find your attributes and skills.
I need the attributes, at least, before Monday. Or a pointer to them, since I may just be an idiot and not finding them.

As I mentioned before your Allies, Resources and Herd are "free" at the start of the game.
You'll get them, or the chance to buy them, later on.

You are welcome to "bank" those points (I.e. invest the points in those stats now; you'll get the merits for free when they become availible) or spend them somewhere else and buy them later.

I have generally recommended to people that they spend the merit points on stuff that will be availible when the game begins but it's up to you.

Basically prepped.

Need your answer to the question in my next post before we begin.
Sorry about that. I must have only copied have the character sheet. The full sheet is now posted here.
I think I will keep the character as is and just bank the extra points until I can utilize them.

To answer your questions:
- Running combat would be fun since I have no idea how to do it.
- No autopilot and No glossing

-Blood
 


Graf said:
I need each of the people who're getting preludes (so far)
I.e. Warshrike, Blood and Festy to answer the following question:

You will have limited available set of choices. Would you prefer to
Pick your chocies, which will make it like a choose your own adventure (some of you will have some craptacular choices to make)
Have it more or less dictated to you; you can post and roleplay but things will sort of progress on their own

Generally speaking the results of combats are decided (they're decided mostly because the fights are very lopsided)
Would you like to run those combats normally? (practice fighting, see if your character gets in a lucky shot, etc) -- this has some potential to change things, but it won't really change the "begining state" of your character.
Do you want me to run them? (i.e. more or less autopilot)
Do you want to gloss over it (i.e. Biggs jumps into the nest of vampires, but there are too many of them, he's quickly overwhelmed)?

Hmm, I'd be happy to go with the set of choices, and have combat glossed over.
 

Bloodweaver1 said:
I think I will keep the character as is and just bank the extra points until I can utilize them.
Cool. Your choice.

Bloodweaver1 said:
To answer your questions:
- Running combat would be fun since I have no idea how to do it.
- No autopilot and No glossing
Got it. I don't know if I have any combat scenes set for you, but I'll keep the fighting request in mind.

We "need" skill specialities but why don't you just pick them after we finish the prelude and before the game starts. ("Need" = don't really need but it's technically required for your character to be complete).
Or else I've missed something.
 

OnlytheStrong said:
I was thinking about this little........nos trait...... for Diego. I have 2 concepts, you pick.
I'm glad you've decided not to be butt-ugly. That's kinda boring.

Wow. Those are both cool and flavorful. Very creative.
Personally I think they're also a bit too magical. And the first one also can be avoided and or is something that all PCs go through. The "curse" really represents the "Nos weakness' (i.e. that ones detract successes and you never get 10 again).
So it has to be general, but vague. it affects vampires and mortals and it's something that is a hinderance to your interactions without being easy to put a finger on.

How about this (it's a play on your second idea) sometimes, when people see you at the corner of your eye, they think you're making extreme hostile expressions. Glowering, snarling, predatorily licking your lips, sneering, rolling your eyes, whatever.
Of course when they glance over you aren't doing anything of the sort. It's the sort of thing that puts people on edge, makes them uncomfortable around you, but doesn't say "magic".

Your character may never know exactly what your curse is btw, you just know that people who seem cool with you at first suddenly turn cold, people don't like sitting next to you on the train, etc.

Feedback please.
 

War,

That works. I'm still building the structure of your prelude. I'll see what sort of interesting choices we can put in.
 


Is it possible to keep rolls hidden on invisible castle? I.e. roll a spot check and only show it to people if it's a success?

(Sorry, I know my Keeper does something like this for his CoC game but not details of how it does it).
 

Invisible Castle

We'll use a set format for rolling on Invisible Castle.

Please put [VtR]CharacterName as your characters name (so I can to a search and pull all the rolls in for your characters at once).

I'll to the same thing for NPCs.

So Diego would be
[VtR]Diego
If you're rolling then please make sure to be specific about what it is (in the notes) so Total dice pool, what skills etc.
 
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