[Character Creation] [VtR] nWoD Vampire Game


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Here's my finished character. It may be subject to a couple of changes but this should more or less be the finished product.

[sblock=Stats]
Name: Judas Archer
Apparent Age: Anywhere from mid-twenties to early forties.
Virtue/Vice: Temperance/ Apathy
Clan/Covenant: Mekhet/ Invictus
Willpower: 00000
Blood Potency: o
Humanity: ooooooo
Blood Pool: ?/10
Defence: 2
Health: 0000000
Initiative: 5
Speed: 9

Attributes

Mental: Intelligence ooo , Wits oooo , Resolve oo
Physical: Strength oo , Dexterity oo , Stamina oo
Social: Presense o , Manipulation ooo , Composure ooo

Skills

Mental: Academics (research) ooo , Computer o , Investigation ooo , Occult oo , Politics (conflicts) ooo , Science o
Physical: Firearms (pistols) oo , Larceny o , Stealth o
Social: Empathy oo , Intimidation o , Persuasion o , Socialise o , Subterfuge oo

Merits

Barfly o
Combat Marksmanship o
Mentor (sire) ooo
Technophile (firearms) oo

Disciplines

Auspex oo
Obfuscate o
[/sblock]

[sblock=Character Information]
Appearance
Judas is friendly on the eyes but utterly forgettable. He's fairly average when it comes to height and weight. He is just another white guy, and his quiet and unthreatening demeanour means he is easily looked over. To be more specific regarding his appearance; deep-set grey-blue eyes, short brown hair tinged with blonde at the temples, a well-trimmed coppery goatee and a warm smile. He usually changes his appearance to suit the venue he is going to be working at, but when he has a choice of what to wear he favours heavier, more conservative outfits in dull, earthen tones. Since his embrace, due to the gunshot wound to his neck, Judas has taken to keeping his neck heavily bandaged. The bandages are usually obscured by shirt collars, scarves or turtlenecks.

While Judas puts forward a reserved, almost librarian, appearance underneath his heavy apparel he possesses a number of tattoos. The largest is a six-armed crucifix that takes up a large portion of his back. Each of its six points has a Latin phrase written around it. The next is a tattoo of the Hanged Man tarot card on his upper right arm. The last is a yin-yang symbol over his heart. He still keeps hold of a pair of round-lens sunglasses that he used when he was alive. These nights he uses them in the presence of large quantities of artificial lighting, as being Mekhet he finds exposure to such unpleasant. Judas has an accent that defies origin, most assume his accent to be Canadian but it changes subtly now and then.[/sblock]
 
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No. Festy has decided of his own free will that he wishes to give up humanity.
After some discussion and thought I've allowed that since most of the stuff that he bought (being able to speak arabic, having an encycopediac knowledge of firearms) isn't what I would consider unbalancing.

I realize that I discouraged this choice in the thread and people have respected that and I do appreciate it. At the end of his prelude I should very much like to hear opinions as to whether people felt he made the right call.

If it's OK I'd like to wait until after his prelude is done before we talk about whether the situation is fair, etc etc. I think people will have more information and it will be easier to discuss then.
 

I know you said to wait, but I'm facing not have electricity for days here (ice storm). I personally don't care since I don't think it made anything unbalanced. The only problem I have is that you did tell us one thing, then allow another. Doesn't really effect me either way, since I wouldn't of done it lol :)
 


OnlytheStrong said:
The only problem I have is that you did tell us one thing, then allow another.
I could see why that would be a source of frustration.
I hope you can also appreciate that I discouraged it mostly because it's a power thing. If half the group does it then basically it starts a bit of an arms race.
(not really of course, but in roleplaying games can be competitive)

It also, is a bit weird if everyone is ambidextrous with lots of dots in fighting styles AND has an edictic memory AND striking looks etc etc etc. (which is what tends to happen when you give people merits in a competitive setting, rare merits that are availible only at character generation are point magnets).
With 7 merits people have to chose one or two traits like that to define their character but their really forced to work on developing a personality.

For example: Right now one of Beth's interesting traits is that she has an edictic memory. it costs a lot to buy and it's a way that she's different and unusual. With 17 points (assuming everyone feels like they need to blow all their humanity playing "keep up with the joneses") there's a good chance that someone with an intellectual background will want to take the same merit.
Effectively the player is penalized for not playing someone with a psychotic disposition. Since my goal is to run a game where people struggle with not becoming evil monsters (instead of start out that way) I think it's a perverse incentive.

I'm not trying to stop debate, per se.
I just want to talk about it a week or two once Festy's prelude is wrapped up. If, at the begining of the game, you feel like you want your character to be in the same position as Festy's we'll work it out.

I prefer to show and not tell (somewhat, though I think dicussion and direct opinion sharing is valuable too) and also as I've said before:. Characters aren't finalized until the preludes are over and the game is ready to begin.
 
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It's fine. I wasn't making a statement. Like i said, i don't have the books. I was just checking Festy's character to see if anything still needed doing and ran across his "1 xp unspent" statement.
 

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