Combat Round 2
Ulfang grapples his downed foe (still need a roll) and Aurvandil runs down a fleeing burglar
Aurvandil's horse thunders mightily into the rearmost burglar, sending him flying into a bush of prickly bracken edging the slope near the treeline. The horse gallops on, Aurvandil hauling back on the reigns and drawing his steed short of the dense treeline. The horse rises on its rear legs, forehooves kicking out at the air, nostrils flaring. Then it falls back onto all four hooves. In the bushes, Aurvandil can hear the fallen burglar groaning. The others, meanwhile, are still dashing for the trees, Aerec closing on them at speed.
By round 3 other members of the camp will be hurrying toward the incident (irrespective of your Cha roll, Binder_Fred. The mention of a day's wage has finally filtered through to a select few), though not all. Many are still unsure what's going on, probably thinking this is some kind of brawl. It's not uncommon in a camp full of grass-roots Men who often tire of one anothers' company. (Someone running one of the brawlers down with a horse is likely to spur a few campers to attend also, though only the ones who saw it happen).
[SBLOCK=Shay: ]
Aranel pinpoints the direction of the sounds (shouting, sounds of galloping hooves, crying out etc). If she sticks to her preferred path through the woods she'll emerge into the camp at a point some 100ft north of where she determines the incident to be taking place. But she has determined the direction of the sound, so if she wants she can make straight for it.
Moving at 2x base speed through hampering terrain she'll arrive at the edge of Mirkwood where the sounds seem to be coming from in about 30 seconds (say, 6 rounds). That's if she wants to run, of course. In your previous post you indicated she was going to creep forward, but I think my starting point for her might be a bit further into the woods than you anticipated.[/SBLOCK]