D&D (2024) Class spell lists and pact magic are back!

On the other end of the spectrum, I was pretty unsure about the whole thing up until packet 6, which pretty much sold me, contingent on them not ruining the warlock. Which we now have confirmation about, so I’m basically sold at this point, unless they randomly make some huge blunder.
yeah, the Warlock got sacrificed on the altar of design refusal and nonsensical polling as well. One more reason to not care about 2024. Clearly we want different things.

There is a saying in German ‘having too many cooks spoils the dish’, never felt this more true
 

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I liked 1 to 5, 6 was such a disappointment that I could barely stand to look at it. I lost all interest then and there, and I hate that this is the direction the other ones will clearly be heading in. The whole playtest is just such a trainwreck

If I had never seen the playtest, then maybe there could be something in 2024 to like, as it stands I can only mourn what could have been
All you can do i log onto surveys a hundred times and dump ratings.
 






yeah, the Warlock got sacrificed on the altar of design refusal and nonsensical polling as well. One more reason to not care about 2024. Clearly we want different things.
Yeah, I know your feelings on short rests, and I think you know mine. Not much more to be said there, other than that I’m glad the majority of D&D players do seem to prefer pact magic.
There is a saying in German ‘having too many cooks spoils the dish’, never felt this more true
We say that in the US too. For what it’s worth, I do agree that I think WotC’s methodology for this sucks, despite largely being content with the results so far. It’s a highly conservative approach, which makes sense if the goal is to make a game that’s “good enough” for the largest number of people possible, but not if the goal is to make the best game possible for a specific target audience. I would much prefer the latter approach, but I can understand why WotC favors the former.
 

I get that, they still are not listening to me in the end however. The playtest showed a lot of promise, but by now pretty much everything of interest has been ripped out again
If they poll 10 units of people, and 2 units of people like X and 8 units of people don't like X, and you're one of the 2 units that liked it, it's not that they're not listening to you. It's that you're not listening to the 8 units who didn't like it.
 

Well, good news and bad news. Bad news: the MM is going to look pretty much the same, but bigger. I'm okay with this; I think the real issue isn't with the monsters, it's with the lack of guidance on running monsters, as you point out.
I disagree. I want monsters to have more and interesting abilities. I think this is something 4e did better than 5e. And I want them to playtest it to get survey data to see if 70% of people agree with me that people want more and interesting abilities on their monsters.
 

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