Jemal
Adventurer
actually, I just did the math and 6 +8's would cost 7,680,000, not 768,000.
And creating 6 +11's you can't do, stat enhancers are even numbers. but creatng 6 +10's would cost 3,000,000 GP and 240,000 XP.
You forget that stat boosters giving up to +6 cost:
Bonus Squared X 1,000
While, stat boosters giving OVER +6 cost:
Bonus Squared X 10,000
According to the Epic Lvl Handbook, all epic versions of non-epic items cost 10 times as much as using the normal formula from the DMG. (Armour/weapon better than +10, or with an Enancemet of better than +6... ROP +6 and up, or any skill boosting item that gives better than +20 to a skill (With the exception of the Ring of Jumping, b/c that's not a skill boosting item so much as a ring that casts the spell 'Jump')
And Shaff - What Rino said is pretty much true. They're good b/c they take no slot, but they tend to be rather conspicuous, and evil GMs (Like me) sometimes have bad-guys attack the ioun stones. (They're easy to hit and destroy with an AC of 24, 5 hardness, and 10 HP. Any single hit from a high level fighter will usually destroy one.
And creating 6 +11's you can't do, stat enhancers are even numbers. but creatng 6 +10's would cost 3,000,000 GP and 240,000 XP.
You forget that stat boosters giving up to +6 cost:
Bonus Squared X 1,000
While, stat boosters giving OVER +6 cost:
Bonus Squared X 10,000
According to the Epic Lvl Handbook, all epic versions of non-epic items cost 10 times as much as using the normal formula from the DMG. (Armour/weapon better than +10, or with an Enancemet of better than +6... ROP +6 and up, or any skill boosting item that gives better than +20 to a skill (With the exception of the Ring of Jumping, b/c that's not a skill boosting item so much as a ring that casts the spell 'Jump')
And Shaff - What Rino said is pretty much true. They're good b/c they take no slot, but they tend to be rather conspicuous, and evil GMs (Like me) sometimes have bad-guys attack the ioun stones. (They're easy to hit and destroy with an AC of 24, 5 hardness, and 10 HP. Any single hit from a high level fighter will usually destroy one.