(Closed) Epic recruting

actually, I just did the math and 6 +8's would cost 7,680,000, not 768,000.

And creating 6 +11's you can't do, stat enhancers are even numbers. but creatng 6 +10's would cost 3,000,000 GP and 240,000 XP.

You forget that stat boosters giving up to +6 cost:
Bonus Squared X 1,000
While, stat boosters giving OVER +6 cost:
Bonus Squared X 10,000

According to the Epic Lvl Handbook, all epic versions of non-epic items cost 10 times as much as using the normal formula from the DMG. (Armour/weapon better than +10, or with an Enancemet of better than +6... ROP +6 and up, or any skill boosting item that gives better than +20 to a skill (With the exception of the Ring of Jumping, b/c that's not a skill boosting item so much as a ring that casts the spell 'Jump')


And Shaff - What Rino said is pretty much true. They're good b/c they take no slot, but they tend to be rather conspicuous, and evil GMs (Like me) sometimes have bad-guys attack the ioun stones. (They're easy to hit and destroy with an AC of 24, 5 hardness, and 10 HP. Any single hit from a high level fighter will usually destroy one.
 

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And BTW, I will have my character posted in a few hours, since todays the deadline. I just wanted to take as long as possible to pour over my spell selection and make sure I got it just right (Yeah I'm weird, so what?)
 



Here's a full list of all the stones in the DMG. Ioun Stones are identified by colour and shape.
Colour+Shape - Benefit - Cost(GP)
Dusty Rose Prism - +1 deflection bonus to AC - 4,000
Clear Spindle - Sustains creature without food or water - 5,000
Pale blue Rhomboid - +2 Enhancement bonus to - 8000
Scarlet and Blue sphere - +2 Enhancement bonus to - 8000
Incandescent blue sphere - +2 Enhancement bonus to - 8000
Deep red sphere - +2 Enhancement bonus to - 8000
Pink Rhomboid - +2 Enhancement bonus to - 8000
Pink and green sphere - +2 Enhancement bonus to - 8000
Dark blue rhomboid - Alertness(as the feat) - 8,000
Vibrant purple prsim - Stores 6 lvls of spells (As a ring of spell storing) - 12,000
Iridescent spindle - Sustains creature without air - 15,000
Pale green prism - +1 competence bonus to attacke rolls, saves, and checks - 20,000
Pearly white spindle - Regenerate 1 ponit of damage/hour - 20,000
Pale lavender ellipsoid - Absorbs spells up to 4th level (Absorbs 20 lvls then becomes dull gray) - 20,000
Lavender and green ellipsoid - Absorb spells up to 8th lvl (Absorbs 50 lvls then becomes dull gray) - 40,000

Both of the absorbing stones work like a Rod of Absorption except they require a readied action to absorb spells.
 


kuroshidaku if you burn the EP to create the items then you lose the levels acordinly.

shaff, i looked over that class and ya you can have it.

ill extened the deadline to tomorrow just incase anybody hasen't finished there characters yet. i won't be extending it anymore. so if you don't have them then you miss the first battle.
 

I have finished posting my character in the Rogue's Gallery, save for two things:

1) Ninth-level spell selection
2) Daily spell preparation.

Assassination, should we prepare for this battle as if we knew or should we use our daily prep spells for the first battle?
 

what i ussually do in my campains is start it out like normal but before we start where the campain startes ill have a battle just to see how strong or weak you guys are. so i can adjust the campain accordinly. so it could be 1 day before the battle or even 8 game days.
 

Ok...just so I have this clear...

You have a mock battle that is outside of the story so that you can assess the power of the party?

Or is the battle part of the story and we are going to be going into it unexpected?

I just ask because I don't wanna metagame this and prepare like I was going into a fight, ya know?
 

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