CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

OOC: That is it, off to the airport now, back on Saturday. Please post your progressions so that I can pick things up quickly on Saturday and move on to the end-game. Thanks!
 

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Jokad, letting out a weary sigh, rises. His leg still hurts. A lot. Such is the life of a warrior!


Jokad limps toward the altar as the others gather near the staircase. Idylly he comments, "These bones are probably those of the old priest, err... Nualia's father. The one's stolen from the church graveyard during the initial goblin attack. Didn't that fool Tsuto's journal say something about her making a sacrifice of the remains?"

"If we actually walk out of here we probably should take them back and put them to their proper rest."


All heads turn to regard the young Shoanti as his wisdom and sentiment are unexpected.

"What?" he shrugs uncomfortably. Changing the subject he points his sword upward at the glowing staue of Lamashtu, "Damn ugly bitch isn't she?"

That is more like the Jokad you know.
 

"Don't worry, friend Jokad. We will see that the bones receive an honorable burial on our way out." Danth indicates the stairs. "Do we continue on?"
 

Thistletop Dungeon Level Two

The new steps change about a third of the way down the stone spiral staircase, being of much older, much more worn stone. The walls around you are cracked here and there, with mildew and other fungal growths lining the cracks. You must be getting close to the sea level here, although you can hear nothing through the thick stone walls.

The stairs open out into a small room that is lit by a single lantern that has been left upon the floor. The lantern casts sufficient light to make the small room quite clear. A stone door just ahead of the steps hangs slightly ajar, the detailed carvings that once covered its surface defaced by chisel marks and hammer blows to the extent that only a few remnants of images (mostly of gemstones and crowns) remain. The floor here is slanted downwards to the west at a noticeable angle.

Air quality seems to be surprisingly good, and the temperature is warmer than you would have expected for listing stone dungeon so close to the sea.

Jovik moves forward and peers through the crack between the door and the wall. The room beyond is also lit by a solitary lantern placed on the floor. Otherwise it is empty.

Moving in you find that the chamber has two pillars to support the ceiling. In many places the floor and ceiling are caked in ancient grime and sot. Alcoves in he north and south wall contain partially damaged statues of a man in robes clutching a book and a glaive. The entire room, just like the last one, is tilted down to the west, and whatever ancient upheaval caused the complex to tilt knocked the statues from their bases so that they now lean against the southern walls of their alcoves. On the east wall is a single door.

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"It is tragic, how voilence makes more violence," says Kael in soft reflection. "Sadly, we must continue our part to this cycle, for the sake of Sandpointe."

However, once the party moves deeper, Kael's reflections are silent as his eyes pay head to their path.

OOC

I'm sorry that I've been so silent this week, folks, but life has been overly hectic this week (not only am I looking for work, but I'm looking for a new place to live), thus I was drawn away from the net.
 

Jovik hears nothing at the door, except the faintest echoes of perhaps distant movement, or even the sea itself striking the deep stone walls of this strange rock. It is hard to tell, and filters through the rock like a dull thrum.

He opens the door quietly (it was unlocked, but I will use the unlock roll as a check to see if you moved it quietly) to reveal a short hallway that rises in a slope to the east. Five feet from the western door, the floor is polished and shiny, unlike the dusty floor elsewhere. A pair of stone statues depicting stern men wielding iron glaives stand in alcoves north and south of this section of the hallway. At the eastern end stand two stone doors, their faces carved with strange runes. Between the doors is a third alcove in which a partially collapsed statue sits. Te top half of the statue is missing, leaving behind a ragged stump of a torso.

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Jokad grumbles under his breath, "Whoever built this place must have been pretty in love with themselves. I mean how many staues do you need?"

The big man was still limping and his mood was sour.
 

"We had many statues of the Dawnflower at Temple," says Danth quietly. "To honor her, and to show respect. Perhaps these men once did deeds worthy of such recognition?"
 

"As you say," was Jokad's terse reply but you could tell the big Shoanti remained unconvinced.

He glanced down at Mal for the umteenth time to see if the dog's superior senses had picked up any signs of trouble. Sensing nothing untoward he shrugged inwardly, 'trouble will find us soon enough I suppose'.
 

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