CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

"It is unfortunate," says Danth quietly, looking at the woman's corpse. "I had not intended to kill her, but she had to be taken out of the fight. Spellcasters are a wildcard in every battle, and better her death than our own." With those words said, the youn cleric moves to tend to Jokad's wounds, cleaning and binding them as best he can under the circumstances.

With that task finally done, Danth turns his attention to helping Jovik search the chamber.

Heal +5; unfortunately Touch of Healing only works if you are under half hit points, and none of us are.
 

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Heal +5; unfortunately Touch of Healing only works if you are under half hit points, and none of us are.

OOC: I can cut you up a bit until you get there :devil:

Jovik searches Lyrie's body as well as the altar. He takes a moment to peer and listen down the stairs on occasion as well.
 

On Lyrie's corpse you find a leather bound spellbook. Kael may be able to read the magic within.

OOC: It contains the following spells: 1st Level (comprehend languages, detect secret doors, floating disc, identify, obscuring mist, sleep), 2nd Level (locate object, minor image, see invisibility, spider climb)

In addition, you find the following items:

A wand (a thick carved wooden wand with a red stone at the top)
A potion of cure light wounds,
5 scrolls,
A dagger,
Her blood soaked but very high quality cloak of dark grey with runes stitched into it in black,
A small bag filled with what appear to be personal clippings: hair, nails, a used handkerchief, a pearl earing)
3 platinum pieces.

OOC: You can attempt to identify items - Kael may be best. I need a roll.
 

"It is unfortunate," says Danth quietly, looking at the woman's corpse. "I had not intended to kill her, but she had to be taken out of the fight. Spellcasters are a wildcard in every battle, and better her death than our own." With those words said, the young cleric moves to tend to Jokad's wounds, cleaning and binding them as best he can under the circumstances.


Jokad senses his friend's angst and tries to offer solace.

"You did what must be done. Our choices must be made in an instant."

"Despite all we have done thus far were we to fall here because of hesitation or some misplaced sentiment, Sandpoint would still be in danger."

"As it stands <he claps Danth on the shoulder>.... they still have hope."




OOC: I'll take the potion if no one else objects?
 


Jovik walks over the Jokad, and hands the big man the healing potion.

"You need this."

Then he walks to Kael, placing the scrolls in the sorcerer's arms. "Any idea what these are?"

OOC: I am happy to let Jovik or Kael do a spellcraft or similar check to try and decipher the items. The cloak needs an identify spell. The wand may be spellcraft checked (or similar). First to roll gets it. Also, if Jokad wants to drink the potion of cure light wounds - make the roll please.

I will post a single big update tomorrow morning, and then I will be in Bermuda for a few days, back on Saturday AM. Please post any actions, rolls, speech, etc....
 



Wand - SpellCraft Check - SpellCraft for Wand (1d20+5=12)

Cloak - SpellCraft - Cloak (1d20+5=21)

OOC: You are unable to determine what the wand does, or how it might be activated. The cloak was not something you can identify without access to the "identify" spell, as mentioned previously. I will take your SpellCraft roll for the cloak and use it for the scrolls.

21 means that you can decipher some of the scrolls (the first level ones).

One is a scroll of sleep, the other a scroll of comprehend languages.

The other two are indecipherable to you at this stage. A sage may be able to help, or a bit of work later to take a 20 on your SpellCraft when you are back in Sandpoint with some time on your hands.
 

Chapel to Lamashtu: The Aftermath

Kael surveys the room, picking up the scrolls that he has identified, as well as those he hasn't, and tucking them into his belt.

"It stinks of evil in here" he offers, feeling the palpable sense of dread that permeates from the altar. The body atop the altar has been badly burned, with ashes, frazzled clumps of once-hair, leathery patches of flesh, and desiccated, blackened bones.

"I wonder who the burnt offering was? Obviously it worked enough to grant this place the stench of evil, and the presence of those two hounds."

Mal sniffs at Kael's heels. "What is it boy?" whispers Kael to his faithful companion. "Got a scent?"

Mal edges forward towards the altar, his nose pressed to the floor. The heckles on his back are raised, as if he fears something. He moves around the altar, his nose still down, sweeping back and forth, back and forth. As he reaches the recessed spiral staircase, he stops, and raises his head.

Kael moves beside him. "I can feel it too, boy. The evil we are feeling is coming from the chapel, its coming from down there, isn't it. You can almost smell it!"

The spiral staircase winds down at a difficult angle. The top five steps are recent additions, dating from about the same time as the Chapel itself. The lower steps, just visible through the darkness, are older, heavily smoothed with age and the ancient passing of many feet. The strange angle of the staircase suggests, perhaps, that what lies below was part of an older set of levels. Perhaps the local rumours that Thistletop was built atop the head of some gargantuan ancient statue were not wrong after all. That would explain the heavily weathered bumps that almost looked like a hooked nose and brows as you approached the stone island. The slant of the stairwell may be because the head did not rest at a level keel.

Jovik moves over beside Kael, the unidentified cloak in his hands. He peers down the stairs, as if trying to see what Kael and Mal see.

"We can climb that. No problem."

Danth, having tended to Jokad, moves to explore the chapel. The horrific stonework continues right around the room, damaged in places, but clearly showing scene after scene of monsters eat, rending, ruling over hordes of men and elves. The emblem of Lamashtu, mother of monsters, is repeated over and over.

By the corpse of Lyrie, the table contains fragments of stones that do not come from this room. They are generally larger fragments, some are partial statues, or men this time. Several carry broken fragments of the same seven pointed star rune that you have seen several times before now, such as in the Catacombs beneath the Glassworks. The runes that accompany these pieces are ancient and indecipherable. It appears that Lyrie was studying them. Her notebook, open, misted with a single line of blood droplets, contains her notes.

Danth picks up the little book and flicks through. She has recreated images of completed statues, as if forming an impression from the fragmented pieces. There are images of the runes, painstakingly drawn out, with dotted sections to show her interpretation of how incomplete runes may have finished. She notes recurrence of runes, and has her own scrawling text beside trying to decipher common occurrences. It is as if she is trying to piece together some puzzle, or decipher some larger text.

The words you do find repeated often as "Greed, Hunger, Wrath, Karzoug, Alaznist, Tax" and so on. Danth pockets the book, and moves to join Kael and Jovik.

Jokad, letting out a weary sigh, rises. His leg still hurts. A lot. Such is the life of a warrior!
 

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