CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

"Excellent work, Jokad!" calls Danth, encouraging his companions, even as he slashes again at the remaining beast, hoping to takes it attention away from Jokad so the warrior can deal it a killing blow...


AC: 18, Hit Points: 24/24
Initiative: 14

Attack: 19
Damage: 3

[sblock=Current Spells Readied]
- Level 0: Detect Magic, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith + (d) Cure Light Wounds
- Level 2: Spiritual Weapon, Hold Person + (d) Heat Metal[/sblock]
 
Last edited:

log in or register to remove this ad

oOThey're just dumb, ugly, sticky, not-dogs,Oo thinks Mal to his companion Kael, not understanding Kael's sudden fear of the beasts, of their howl. oOThey don't even sing right.Oo

However, it takes almost half a minute of prodding with his nose for Mal to bring Kael back from the fear, from the thoughts, but Kael does come back, thanks to the strong bound with his familiar. It was as if the howl cut his soul, cut it deep, and only Mal could make it all go away and feel better.

"Thanks, pal," says Kael to his familiar, turning to look upon what has happened in his "absence". With a quickly turning motion, anger fueling his sorcerer's blood, Kael flings a blast of eldritch force into the remaining yeth hound with his right hand, while his left tightly holds the shocking wand. "Now to humuliate you, cur!"

OOC

Post #982 - Initiative (1d20+3=18)

Post #982 - Magic Missile Damage (2d4+1=5)
 
Last edited:

Jokad grits his teeth so hard he feels his jaw is about to break. The weight of the still clinging head sent a wave of excruiating pain through his leg. He did not even want to look down afraid of the ruin his limb had become.

But it still supported him. And there was no reprieve until that last damnable dog was dead. He needed to kill it.... fast. He found his focus and made a powerful thrust.


OOC: Good start. INIT 19, Hit AC 26 (possible crit) for 7 Dmg
http://invisiblecastle.com/roller/view/1657862/

Confirm crit.... Hit AC 22 for 6 more
http://invisiblecastle.com/roller/view/1657863/

Wierd stuff going on with all this possible crits or ridiculously low misses:hmm:
 

OOC: I have assumed standard move actions for Jovik and Kael. Positions during round 5:

2658135936_7e6600e871.jpg
 

The howl had sent a chill down his spine. But it was more that creepy feeling you get in a dark alley than real fear. The Glassworks, now that was real fear. As Jovik bolted from the room, a bit of air and perspective allowed him to calm down and realize that the solution to his fear lay in his hand, a sharp blade. He intended to face that fear blade first. Jovik headed back to the sound of battle.
Seeing the situation Jovik quickly tumbles around the last yeth hound getting behind it (flank with Danth) where he plunges Goblin Hook deep into the hound's side. Hey, revenge is sweet he thought.


[sblock=OOC: ] Jeez, go run errands one day and miss 5 rounds of combat! :-S
Jovik Int (1d20+3=21)

Jovik Tumble (1d20+9=18)

Jovik attacks (1d20+8=26, 1d4+2+2d6=13)

[/sblock]
 

OOC: Fenris - I don't have the rules with me, but can Jovik do the tumble? He had to move 5 squares to get to the position in the map above. Can he then also tumble into position and attack in the same round?
 


OOC: Fenris - I don't have the rules with me, but can Jovik do the tumble? He had to move 5 squares to get to the position in the map above. Can he then also tumble into position and attack in the same round?

OOC: Yeah, if he was a barbarian. :p Sorry hadn't realized that was the move for the first round we could move, so consider that next rounds actions since I can't attack around a corner anyway.
 

Round 5: Chapel to Lamashtu

OOC: Init Order: Jokad (19), Danth (14), Yeth A (9)

OOC: I will keep Kael and Jovik's actions until the next round, as they took full move actions this round.

Jokad finds his focus, and watches the remaining demonic hound fly upwards, as if it is about to swoop for his head. He follows its movement in the split seconds of combat, and sees an opening. His sword dashes out, lancing into the soft thigh flesh of the hound, and grating hard against its bone. The hound yells in pain, tumbling back and out of its rising arc. It fixes Jokad with an evil stare, and opens its mouth to scream its rage at him.

Danth, seeing the yeth hound distracted, curves down with his finely balanced scimitar. He feels it connect, but the yeth hound manages to deflect most of the impact. Danth sees a long, thin, tendril of blood open up on the side of the hound where he hit.

OOC: Yeth hound now at -16hp, looking very injured. One more blow should kill it, you think. Note: these are not real Yeth Hounds you have been facing, but sort of sub-strength ones. The real ones have damage reduction 10/silver. Sort of makes them close to impossible to kill!

The hound lunges in for the attack just as Jokad and Kael come running into the room. Mal follows behind, barking his anger at the hound.

The hound seems distracted by the sudden reappearance of more foes, and, losing its focus, snaps its jaws shut wide of the mark.

OOC: it misses. Can I have initiative and actions for Jokad and Danth. I will use Jovik and Kael's previous actions in Round 6, unless they want to change them.
 

OOC: Yeth hound now at -16hp, looking very injured. One more blow should kill it, you think. Note: these are not real Yeth Hounds you have been facing, but sort of sub-strength ones. The real ones have damage reduction 10/silver. Sort of makes them close to impossible to kill!

I thought they seemed easier to slay than the Yeth Hounds I remembered; that's why I said we were ill-prepared for them...no silver weapons!
 

Remove ads

Top